He's the one who created our world, the one we can play KZ thanks to.
Everybody knows his nickname, but what about his background, his kz success-story?
他是这个世界的创造者,能玩到KZ必须感谢他。 所有人都知道他的代号,但他成功的背景和故事是什么呢?
Kreedz is a very busy person nowadays but he nicely found some time to answer my questions, for your reading pleasure.
Just sit back, and enjoy.
Kreedz从百忙之中抽出了一些时间来回答我的问题。请欣赏下面的采访。
ndR: Hello Kreedz! So before we start, how are you?
你好Kreedz!现在过得怎么样?
Kreedz: Good, thanks.
很好,谢谢。
Could you tell us more about yourself?
能介绍一下你自己吗?
I’m 28, working at Ubisoft as a programmer and at College Bart as a teacher in video games programming. I live in Quebec City, Canada.
我现在28岁,在育碧做程序员,还在College Bart教游戏编程。我住在加拿大的魁北克市。
Ok so this was Patrick's life, but what about Kreedz's one? Where does this nickname come from?
这是Patrick的生活,那么Kreedz呢?这个代号是怎么想出来的?
It is just a name I made up from nothing that I though sounded good. I later realized the word Creed existed and was used by a music group and a video game I eventually worked on (Assassin’s Creed).
随便起的,只因为好听。后来我发现一个单词“Creed(信条)”,有个同名乐团,另外我参与制作了游戏“刺客信条”。
Could you tell us more about your gaming history? What were you doing before you started making kz maps?
能说一下你的游戏史吗?制作KZ地图前你在做什么呢?
I played a lot of video games when I was young; got a Nintendo, GameBoy, Super Nintendo, Sega, Sega Genesis, Sega Saturn, Nintendo 64, then began PC gaming with Red Alert, Starcraft and eventually Counter-Strike which I really enjoyed (and still do sometimes).
我年轻时玩过很多游戏;有Nintendo, GameBoy, Super Nintendo, Sega, Sega Genesis, Sega Saturn, Nintendo64(fantasist:喷神是你的马甲么), 然后开始玩电脑游戏,比如红警、星际和特别喜欢,现在有时还会玩的CS。
Patrick jumping around Patrick真人跳跃秀
How did you get the idea of making jump maps? What was your first map?
你制作跳跃地图的灵感是从哪来的?你的第一个作品是什么?
I’ve always liked heights; I’ve been climbing trees, mountains and jumping around for years so it kind of came in naturally. My first map was a weird hide and seek thing, then the first jump map was “Ascension” but the map that launched it all was “GiantBean”.
我一直喜欢高的地方。我曾经有几年爬树、爬山、到处乱跳,所以灵感自然而然地产生了。我制作的第一个作品是奇怪的躲猫猫地图,第一张跳跃地图是“Ascension”,但真正启动KZ时代的是“GiantBean”。
Do you sometimes think about Xtreme-Jumps and kz maps? If so, what are your thoughts and what do you feel?
你平时会想起XJ和KZ地图吗?如果会,你的感想是什么呢?
I’ve had some kind of kz overdose a couple of years ago, not that I was bored of playing the maps but the amount of responsibility and time it took to make maps, test them, handle servers, maps from other mappers, etc… was too much for me to handle. I took a long break but I still enjoy visiting Xtreme-Jumps website from time to time to realize that lots of stuff has been done and that people keep making new maps, videos, records and enjoy jumping more than ever.
几年前我开始厌倦KZ,不是玩腻了,而是我需要承担很多责任,还要花很多时间去制作和测试地图、管理服务器、处理其他玩家做的地图等等……这些让我太累了。我休了一个长假,但我现在仍然不时访问XJ网站,很高兴看到大家做了这么多事,有很多新的地图、视频、纪录,而且人们比以前更享受跳图的乐趣。
What is your opinion about the kz community nowadays? I guess you must have an interesting point of view since you are, in a way,
"The Creator", or let's say the starter of all of this.
你对现在的KZ社区有什么看法?我猜你的观点一定非常有趣,因为你可以说是这一切的创造者。
I’ve been thinking for a while that when I would stop mapping, the whole thing would just slowly die but I’ve been proven extremely wrong! The KZ community seems very healthy and active and the degree of organization is amazing.
我停止制作地图一段时间后,以为KZ会慢慢消亡,但时间证明这完全是错误的。KZ社区健康有活力,而且组织结构惊人地庞大。
There are now more than 100,000 kz maps addicts from all over the world, your maps are played from Argentina to China, have you ever expected this?
现在世界上总共有超过10万张KZ地图了。你曾经预料过会有一天,制作的地图从阿根廷到中国都遍布玩吗?
Not at all, when I made the first climb maps, I thought it would just be a little distraction from Counter-Strike that people would play once and forget about it. I’ve been impressed how fast it grew just in the first year with only a few maps.
从来都没想过。我制作第一张KZ图时,觉得这只能让人在玩CS之余调剂一下口味,瞬间就会忘掉它。一年后虽然还没多少张地图,KZ的发展却日新月异,实在让我惊讶。
Considering the current size of Xtreme-Jumps, how far in your opinion can it keep growing?
现在XJ已经有这么大的规模,你觉得它还有希望增长吗?
Still a lot bigger I think, I’m sure there are tons of climbers out there that will like the adrenaline the maps bring. You guys are doing an excellent job of always bringing new features and stuff that will keep current players interested and attract new ones.
还会变得更大。我知道还有很多人会喜欢上KZ地图带来的肾上腺激素。你们的工作太出色了,不断补充新的功能和人员,不但让现在的玩家保持兴趣,还吸引了很多新人。
We recently saw you connected to Xtreme-Jumps whereas you had been totally inactive for several years.
Is there any reason for that? Something like a "missing feeling"?
最近我们发现你在沉寂几年后重新出现在XJ。有什么特别的原因吗,比如怀旧?
I wanted to see how far things were going; I’ve been so busy lately with my 2 jobs that I’ve not been playing video games much for a while.
我想看看KZ发展到什么程度了。有两份工作实在太忙,很久没玩过游戏。
Haven't you tricked us for all these years by playing with another nickname?
Admit that it'd be awesome if it was true!
这几年你用其它ID调戏过我们么?
如果你承认这是真的,绝对是一条爆炸性消息!
I’ll leave this answer as a secret
保密哟 (fantasist:必须有)
When is the last time you launched Counter-Strike and played on a kz map? How did it feel like?
你上次启动CS玩KZ是什么时候?有什么感觉?
Yesterday. Fun.
昨天。爽。
Who is your favourite mapper?
最喜欢的mapper是?
I should not take position in these questions since there are tons of good mappers out there and each one has its qualities and has made awesome maps… I’ll say Angie
这种问题真不好回答,因为出色的mapper太多了,每位都用自己的特长制作出了一些优秀的地图。我的选择是Angie (代表图有kz_fairy_island,kz_cursed_tomb和kz_starwars_deeja)。
Your favourite jumper?
最喜欢的玩家是?
Same as previous question, I won’t give any name.
这次我不说了。
Your favourite map?
最喜欢的地图是?
Too many great maps to choose only one!
太多了,没办法只选一张。
In your opinion, what defines a good kz map?
你觉得一张优秀的KZ地图需要什么?
It has to feel gigantic. Even though the video cards don’t like it, there has to be big open spaces that give the player a feeling of vertigo when being very far on the climb. Also, the most difficult part, the jumps have to be integrated to the map design and not feel like there has been tiny spots placed everywhere that don’t fit the structure.
一定要有宏伟的感觉。虽然显卡会郁闷,但必须有开阔的场景,让长途跋涉给玩家带来眩晕感。另外最难的是跳点必须与地图整体设计完美结合,不能让人觉得是在到处乱放与结构无关的东西。
What's your favourite "creation"? The most accomplished one?
你最喜欢的、最成功的作品是?
I’ll stick to the old kz_man_climbersxp. I had put a lot of efforts on that map and it is one of the biggest maps I made.
我特别钟爱kz_man_climbersxp。我在这张图上费了很多心血,它也是我制作的最大的地图之一。
You are considered as a myth by most of the kz players nowadays, and I'd say as "The Creator", some kind of "kz god"...
Does The Creator have a special message towards his creation addicts?
现在大多数玩家都把你当作一个传奇,类似于“创世神”……创世神同学想对子民下达的神谕是?
Same old saying: never stop climbing! Oh and you should try rock climbing, you will probably like it.
一句老话:人往高处走!试试攀岩吧,你们也许会喜欢上。
I'd like to come back a bit on your real life...
Some weeks ago you left a small message in the Xtreme-Jumps chatbox, promoting Assassin's Creed Brotherhood because it is "awesome" and because you worked in the development team (correct me if I'm wrong).
The question I want to ask you today is: were you involved in the level-design and the game-play work? If so, do you think Kreedz maps and jumping in general influenced you in your work for this game? Or other games?
再谈谈你现实中的生活。几星期前你在chatbox里留言宣传“刺客信条:兄弟会”,因为这游戏很棒而且你是开发小组的一员。我想问的是:你负责设计游戏关卡吗?如果是,你觉得KZ和KZ地图对你在这个游戏上的工作有影响吗?或者对其它游戏有影响?
Concerning Assassin’s Creed not really, the context was precise for the Quebec City studio: we were developing exotic missions with gameplay that do not exist in the rest of the game (Leonardo DaVinci war machines) I’ve worked a lot on the navigation in Prince of Persia: The Forgotten Sands Wii which involved jumping, wallrunning and other acrobatic movements but still it is not the same feeling at all compared to KZ maps and the gameplay mechanics / level design decisions were already made for the franchise so unfortunately I did not have much influence on it. Looks like I’ll have to make my own Kreedz Climbing game!
对刺客信条没影响。魁北克工作室的定位是开发在游戏其它部分中没有的带异域风情的关卡。我做过“波斯王子:遗忘之沙”操作部分的开发,比如跳跃、爬墙和其它杂技一样的动作,但这些跟KZ的游戏方式完全不同,所以也没什么影响。也许我应该开发一款自己的KZ游戏!
I have heard so many rumors about for the past few years - have you ever moved to France?
这几年我听说过不少传言——你移居过法国?
Not yet but I want to visit! Never been to Europe but there are so much nice landscapes and mountains there I want to climb!
没去过,但很想去玩!从来没去过欧洲,但那里有美丽的风光,还有很多我很想爬的山!
Is it true that you bought your first car with the money earned with map-making? Were you really getting paid for making kz maps?
你买第一辆车的钱是通过制作地图赚来的吗?你开发KZ地图能赚到钱?
Not entirely but it helped a lot, people were giving me money in exchange for having a kz map made the way they wanted.
不完全是这样,但我确实靠这个赚到了钱。有人出钱让我按他们的想法制作KZ地图。
There are so many maps nowadays that paying for them seems unbelievable for us, was this frequent before? Did it work well?
现在听起来付钱雇人做地图简直令人难以置信,当时这常见吗?行得通吗?
It worked well, it was like a good student job at the time. People had ideas about how they would want a kz map and I brought those ideas to life.
这很好啊,有点像一份不错的学生工作。其他人构思出想要的KZ地图,我帮他们实现。
What kind of advice would you give to kz mappers in order to make a good kz map?
你对想制作出优秀地图的mapper们有什么忠告呢?
I’ve been answering a part of this in a previous question but there’s something I need to add: there should always be an easy part in maps that will make new climbers enjoy it and be able to have some progression in the map. The difficulty has to increase slowly.
我在前面谈了一些,现在继续补充:地图必须要有一些简单的部分,让新手能享受不断进步的成就感。难度应该逐渐增加。
Patrick climbing around Patrick跳跃真人秀2
Get ready for quick questions now! 现在开始快速问答环节
If you were writing a "Kreedz Bible", what would be the first sentence?
如果你想写一本“KZ圣经”的话,第一句话会是什么呢?
"Once upon a time, someone pressed the jump button."
“很久很久以前,有人按下了跳跃键。”
Did you watch recent kz movies?
你看过最近的KZ视频吗?
Yes, and many of them look like professional trailers, which is amazing.
看过,很多像专业的电影预告片,让我震精了。
Any message for kz mappers?
对mapper们有什么想说的?
You guys are amazing. You are an essential part for the KZ community to keep growing so never stop!
你们太给力了。你们是KZ前进的动力,所以千万不要停下来!
What are your real life plans for the future?
你对未来的生活有什么计划?
Regarding climbing, doing the 7 summits (hike the highest point on each of the 7 continents) would be amazing but this is still far far away.
关于登山,我想征服7个大洲的最高峰,但这梦想还十分遥远。
Favourite:
最喜欢的:
*drink? Red wine
饮料? 红酒
*food? Meat, lots of meat
食物? 肉,很多很多肉
*movie? Inception
电影? 盗梦空间
*sport? Rock climbing, of course!
体育? 当然是最给力的登山!
*book? I don’t read those…
书? 我不读书……
Blonds, brown-haired or gingers?
喜欢金发,褐发还是红发?
This interview is getting quite personal
这个采访越来越刺探隐私了嘛
Please describe us a typical day in Patrick 'Kreedz' Wright's life.
请描述一下Patric 'Kreedz' Wright普通的一天。
Wake up, 2 minutes walk to the job, video game programming, some physical training, rock climbing in the evening a couple of times a week, some hiking on the weekend.
醒来,步行2分钟上班,编写游戏,锻炼,一星期有几次在晚上攀岩,周末一般去远足。
Wearing style:
服装风格:
*old-fashioned?
土?
*trend-follower?
潮?
*casual?
休闲?
*"I-wear-the-first-things-I-find-in-my-wardrobe"? this!
穿衣橱里第一眼看到的衣服? 就是这个!
Can you tell us about the next game you're going to work on?
能告诉我们你接下来要开发的游戏是什么吗?
Sadly this is top secret at Ubisoft until the game is officially announced. If you come by to my place with some beer you might have an answer
不好意思在育碧发布官方公告前,这是顶级机密。当然如果你带些啤酒到我工作的地方,也许能得到答案嘿嘿
This interview unfortunately comes to the end, any shout-out?
很遗憾,这次采访进入了尾声,还有什么想说的?
That was a hell of a lot of questions. Keep up the good work with Xtreme-Jumps!
问题真他喵的多啊。跟XJ一起茁壮成长吧!
Thank you very much once again for your time, Kreedz.
再次感谢Kreedz。
Banner and interview by ndR图片和采访:ndR
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