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【以解决】高手看看我这编译报告怎么回事

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发表于 2011-1-11 23:01:42 | 显示全部楼层 |阅读模式
本帖最后由 honwenle 于 2011-1-19 12:50 编辑

** Executing...
** Command: Change Directory
** Parameters: E:\1.5


** Executing...
** Command: Copy File
** Parameters: "G:\[M.L]_CS地图制作工具包08-01-18A\MAP\bKZ_shixi.map" "G:\[M.L]_CS地图制作工具包08-01-18A\ditu\bkz_shixi.map"


** Executing...
** Command: G:\_MEB4E~1.L__\tools\hlcsg.exe
** Parameters: "G:\[M.L]_CS地图制作工具包08-01-18A\ditu\bkz_shixi"

hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: G:\_MEB4E~1.L__\tools\hlcsg.exe G:\[M.L]_CS地图制作工具包08-01-18A\ditu\bkz_shixi

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering G:\[M.L]_CS地图制作工具包08-01-18A\ditu\bkz_shixi.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
30%...60%... (0.03 seconds)
Using WAD File: \1.5\cs1.5中文硬盘版\valve\cached.wad
Using WAD File: \1.5\cs1.5中文硬盘版\valve\decals.wad
Using WAD File: \1.5\cs1.5中文硬盘版\valve\fonts.wad
Using WAD File: \1.5\cs1.5中文硬盘版\valve\gfx.wad
Using WAD File: \1.5\cs1.5中文硬盘版\valve\halflife.wad
Using WAD File: \1.5\cs1.5中文硬盘版\valve\liquids.wad
Using WAD File: \1.5\cs1.5中文硬盘版\valve\spraypaint.wad
Using WAD File: \1.5\cs1.5中文硬盘版\valve\xeno.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\prodigy.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\torntextures.wad
Warning:  ::: Larger than expected texture (240172 bytes)  Wad:wad[\1.5\cs1.5中文硬盘版\cstrike\torntextures.wad] Texture[3702:TK_STONEWALLHI]

Warning:  ::: Larger than expected texture (306812 bytes)  Wad:wad[\1.5\cs1.5中文硬盘版\cstrike\torntextures.wad] Texture[3741:TK_CLAYROOF]

Warning:  ::: Larger than expected texture (272812 bytes)  Wad:wad[\1.5\cs1.5中文硬盘版\cstrike\torntextures.wad] Texture[3769:{TK_PLANTLG]

Warning:  ::: Larger than expected texture (327212 bytes)  Wad:wad[\1.5\cs1.5中文硬盘版\cstrike\torntextures.wad] Texture[3771:{TK_PLANTSM]

Warning:  ::: Larger than expected texture (235412 bytes)  Wad:wad[\1.5\cs1.5中文硬盘版\cstrike\torntextures.wad] Texture[3823:TK_TORNMAP]

Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\tswad.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\cstraining.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\cstrike.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\de_aztec.wad
Warning:  ::: Larger than expected texture (348972 bytes)  Wad:wad[\1.5\cs1.5中文硬盘版\cstrike\de_aztec.wad] Texture[4022:SPECIAL_THANKS]

Warning:  ::: Larger than expected texture (348972 bytes)  Wad:wad[\1.5\cs1.5中文硬盘版\cstrike\de_aztec.wad] Texture[4023:THANKS]

Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\de_piranesi.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\de_storm.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\de_vegas.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\decals.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\fonts.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\itsitaly.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\jos.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\n0th1ng.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\pldecal.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\cs_assault.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\cs_bdog.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\cs_cbble.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\cs_dust.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\cs_havana.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\cs_office.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\ajawad.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\as_tundra.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\cached.wad
Warning:  ::: Larger than expected texture (307980 bytes)  Wad:wad[\1.5\cs1.5中文硬盘版\cstrike\cached.wad] Texture[5184:CONBACK]

Warning:  ::: Larger than expected texture (307980 bytes)  Wad:wad[\1.5\cs1.5中文硬盘版\cstrike\cached.wad] Texture[5185OADING]

Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\chateau.wad
Using WAD File: \1.5\cs1.5中文硬盘版\cstrike\cs_747.wad
added 4 additional animating textures.
Texture usage is at 0.34 mb (of 4.00 mb MAX)
1.00 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: G:\_MEB4E~1.L__\tools\hlbsp.exe
** Parameters: "G:\[M.L]_CS地图制作工具包08-01-18A\ditu\bkz_shixi"

hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: G:\_MEB4E~1.L__\tools\hlbsp.exe G:\[M.L]_CS地图制作工具包08-01-18A\ditu\bkz_shixi

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_teleport_destination @ (-1600,-608, -96)
Error:
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_teleport_destination @ (-1312,-704, -64)
Warning: === LEAK in hull 3 ===
Entity info_teleport_destination @ (-1600,-608, -96)
0.42 seconds elapsed

-----   END   hlbsp -----

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 楼主| 发表于 2011-1-11 23:15:54 | 显示全部楼层
警告::::大于预期的纹理(307980字节)迭:迭[\ 1.5 \ cs1.5 \ cstrike \ cached.wad][5184纹理CONBACK]。 这句话在我以往的编译报告里出现的最多

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发表于 2011-1-12 08:30:56 | 显示全部楼层
本帖最后由 honwenle 于 2011-1-12 08:33 编辑

天书没认真读吧,第一课就说了:VHE的设置里 纹理超过8个会有意想不到的结果出现…
另外,地图还有另一个漏洞,是传送点的错误,坐标已给出,去删除它们,或重做它们。

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发表于 2011-1-12 08:37:26 | 显示全部楼层
瑞懂的好多啊

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 楼主| 发表于 2011-1-12 12:13:17 | 显示全部楼层
谢谢瑞哥了,可是我那图出错了,做了4个小时的MAP自动删除了,进不去了。哎···又要重做了

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 楼主| 发表于 2011-1-12 12:15:11 | 显示全部楼层
回复 3# honwenle


    谢谢瑞哥

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发表于 2011-1-12 12:52:15 | 显示全部楼层
好猛啊,加载那么多文理....一般加3个就可以啦
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