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[2010/12/22 XJ新闻] Demo Talk #1

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发表于 2010-12-22 23:25:07 | 显示全部楼层 |阅读模式
本帖最后由 fantasist 于 2010-12-22 23:27 编辑

Hello, jumpers!
大家好!

Today, we would like to present you an issue that has maybe gone unnoticed by many of you. As in Xtreme-Jumps we aim for transparency with our community, we are here to talk about "mistakes" that have been made over the years regarding two maps.
I have named this news post Demo Talk, since it is the title we'll use when we need to talk about demos and their various aspects in the future.
今天,我们想向大家说明一个一直以来被许多人忽视的问题。因为我们在追求XJ运作的透明化,现在我们要谈谈几年来在两张地图上犯的“错误”。
我把这篇新闻命名为Demo Talk,因为我们以后再发布跟demo问题有关的文章时,将用这个标题。

risk_forgeblock:

At yesterday's release, we have seen Adantoud breaking the world record for risk_forgeblock, formerly owned by Messing. However, it is easily noticeable that this specific map has a problem within its design: the spawn position is in a room outside of the timer room, which means you have to open a door and then press the timer to start your run. We would like to remember you that modifying the map before starting your run, in any way that gives you advantage over the unmodified map is illegal by our rules. It is also worth mentioning that at least the past two world records on that map were done using this design issue and, as a last courtesy of our demo checking team, we have accepted Adantoud's demo as well.
Nevertheless, this is the last time such courtesy will be applied, serving as a warning that no map should be modified before it is started - one could simply wait for the door to close, press the timer and open it again.
We apologize sincerely for the sure inconvenience this will cause to the next recorders and, furthermore, we would like to present the single exception to that rule.
在昨天的WR发布里,我们看到了阿蛋疼刷新了曾由Messing拥有的risk_forgeblock的WR。很容易发现这张特别的地图有一个设计问题:出生点位于计时器所在房间的外面,这意味着你必须先开门再启动计时器。我们要提醒你,任何在开始计时前改变地图状态而获得的优势都是不允许的。值得一提的是这张图至少前两个WR都利用了地图的设计问题,而且我们的demo检查小组最终大发慈悲,还是接受了阿蛋疼的demo。
不过,这将是最后一次宽容,作为所有地图都不能有例外的警告——你可以等门自然关上后,启动计时器,再打开门。(真***蛋疼)
我们为给玩家带来的不便致以诚挚的歉意。另外,我们会把一个特例加进规则中。

kz_cg_lost_castle:

Many beginners, like me when in my first visits to this website, wonder how is it possible that the block on this map move without pressing the buttons, since you have to climb a lot to get the block moving.
The problem in this map is, again, a design issue that has been "abused" over the years. When pressing the buttons and restarting round, if done right, the block will move in perfect sync to allow one to get to the next room without climbing to a single lever.
Due to the fact that restarting round has no effect in this levers and waiting would make recording on this map very tiresome, we have decided that this map should stay like this, as the single exception to the rule regarding not changing anything in the map prior to pressing the start button.
Any questions, please ask them on the comments page and I'll answer.
许多新人,比如第一次访问XJ时的我,搞不清为什么石头在没碰按钮的情况下也会移动,本来你需要多走不少路才能让它们动起来。
这又是一个多年来被“滥用”的设计问题。按下按钮后刷新回合,如果操作正确的话,石头能正好移动到让玩家通过而不用爬到一个控制杆那里的位置上。
因为刷新回合不影响控制杆,而且等待让刷这张图变得很烦躁,我们决定保持这样,作为不允许在开始计时前改变地图规则的一个特例。
有什么问题请在评论里提,我会回答。


As a last note, we would like to inform you that we have some plans regarding the releases, but those are a 2011 talk!
上次提到我们有些针对WR发布的计划,但明年才会揭晓!(坑爹了)

Happy holidays,
剩蛋节快乐
Vee & Xtreme-Jumps.

评分

参与人数 2金币 +5 +5 收起 理由
larNe + 2 + 2 我很赞同
simen.BenZ + 3 + 3 Adantoud 这翻译给力的。。

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发表于 2010-12-22 23:29:31 | 显示全部楼层
Adantoud =阿蛋疼

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发表于 2010-12-22 23:35:45 | 显示全部楼层
坑爹呢这是。

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发表于 2010-12-22 23:44:40 | 显示全部楼层
第三名~~

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发表于 2010-12-23 00:51:17 | 显示全部楼层
这意味着你必须先开门再启动计时器

VEE说错了吧这里...

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发表于 2010-12-23 01:13:45 | 显示全部楼层
不说出生点在记时器的门外面了么。 .

不开门咋按记时器

没神马毛病。.

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发表于 2010-12-23 02:30:04 | 显示全部楼层
理解错了,,他说的必须是无奈的意思,,我理解成了XJ规则规定.

不过我的插件是一出生就在计时器旁边.

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发表于 2010-12-23 08:10:16 | 显示全部楼层
回复 6# laoniao
    你觉得不开门就按不到计时器?

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发表于 2010-12-23 09:17:03 | 显示全部楼层
两张破图

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发表于 2010-12-23 09:39:22 | 显示全部楼层
你要等门自动关上后再去按计时器 然后再开门
卧槽 这跟开门按有神马区别吗?
怎么不干脆把终点隔墙按计时器也禁了
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