- 听众
- 收听
- 积分
- 3787
- 主题
- 回帖
- 0
- 精华
注册时间2009-9-12
最后登录1970-1-1
该用户从未签到
|
发表于 2011-4-16 13:51:01
|
显示全部楼层
来自 云南省普洱市
//最优网络通讯质量
cl_lc "1"
cl_lw "1"
rate "25000"
ex_interp "0.1"
cl_rate "20000"
cl_cmdbackup "40"
cl_cmdrate "100"
cl_updaterate "100"
gl_keeptjunctions "0"
//开启游戏预测
cl_nopred "1"
ex_extrapmax "1.2"
cl_nosmooth "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
//FPS强制
fps_max "200"
fps_moden "0"
//禁用ATI显卡的Truform技术提升FPS
ati_npatch "0"
ati_subdiv "0"
//启用CPUMMX指令提升FPS
r_mmx "1"
//禁用游戏摇杆释放内存
joystick "0"
//关闭颜色抖动
gl_dither "1"
//关闭垂直同步
vid_wait 1
//亮度锁定
brightness "3"
gamma "3"
//高品质声效
hisound "1"
voice_enable "1"
voice_forcemicrecord "1"
sv_voiceenable "1"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_refgain "0.4"
s_refdelay "4"
s_occfactor "0.25"
s_verbwet "0.25"
gl_dither "1"
gl_cull "1"
cl_weather "0" // 关闭天气(de_aztec)
cl_highmodels 0 // 建模质量
cl_shadows 0 // 关闭玩家阴影
fps_max "150"
developer "1"
r_dynamic "1" // 固定动态光源
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0" // 关闭反射图片
r_mmx 1 // 允许使用CPU MMX指令集
r_norefresh "0" // 非必要时不更新hud和console
r_bmodelhighfrac "5.0"
r_lightmap "0"
r_shadows "0" 关闭阴影
r_waterwarp 0 关闭天气在水面上的反应
gl_max_size "128" 设定纹理大小*
precache "1"
mp_decals "20"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0" 纹理质量
gl_cull "1" 只渲染可见目标
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"
gl_dither "1"
gl_keeptjunctions "0" 显示纹理的裂纹
gl_picmip 1 混合纹理
gl_playermip 2 混合玩家建模纹理
d_spriteskip "0"
gl_palette_tex "0" // 使纹理平滑
gl_round_down "5" // 纹理降级等级固定(1-99越高质量越低)
max_shells 0 // 不显示退镗弹壳
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" // 设置纹理模式
gl_wateramp "0" // 不显示水波
fastsprites 1 // 烟雾细节(0-3,数值越高质量越低),对白云没有影响,但对手雷爆炸冒出的烟雾有影响。
joystick 0 // 关闭游戏操纵杆
max_smokepuffs 0 // 关闭烟雾扩散效果(违规命令,比赛勿用)
-jlook //关闭游戏操纵杆控制
然后你要把垂直同步,各向异性过滤和全屏反锯齿关掉,你可以在显卡设置里面找到.
安装最新的显卡驱动.ok,搞定
CS:S的config优化方案
为了提高CS:S的FPS值,可以针对CS:S安装目录下的cstrike\cfg\Autoexec.cfg 文件进行了下列变量的优化(//后面的内容是注解,不必输入):
sv_noclipspeed "2" //设置死后鬼魂模式飞翔的速度,默认为5太快了
con_enable "1"
cl_crosshairusealpha "1"
cl_ejectbrass "0"
mp_decals "1" //血花和飞溅的效果,设成0地上不会有血,但是喷图也会消失
mat_antialias "0"
mat_bufferprimitives "1"
mat_bumpbasis "0
mat_bumpmap "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_showwatertextures "0"
mat_specular "0"
mat_vsync "0"
muzzleflash_light "0"
r_3dsky "0" //关闭3D天空,FPS提升效果明显
r_drawlights "0"
r_DispUseStaticMeshes "0"
r_drawrain "0" //关闭下雨
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dnow "1"
r_decals "1" //0为关闭地面上的弹痕,但是喷图也显示不出来
r_dynamic "0" //关闭动态光影
violence_hgibs "0"
violence_hgibs "0"
budget_show_history "0"
fog_enable "0"
net_graphpos "2"
hud_fastswitch "1"
jpeg_quality "100"
r_waterdrawreflection "0" //关闭水面反射
r_drawdecals "0" //不渲染墙壁弹痕
r_drawbatchdecals "0" //跟上面差不多
r_rainsimulate "0" //不模拟下雨,de_aztec这幅图效果突出
cl_detailfade "1" //最小值1,淡化效果应该没用
rope_smooth "0" //关闭绳索的平滑效果
r_shadows "0" //这个是关闭阴影,但我不提倡这个,CSS的人物动态阴影是个很好的东西,能够有效的防止敌方偷袭,你要用了整个阴影就没了。
r_drawparticles "0" //这个命令会关闭dust2地图的雾化效果,提高在那个地图上的fps,但他有个严重的缺陷,就是用这个命令后枪口的火光会消失不说,子弹打到物体上的效果也没了,完全没意义
cl_show_bloodspray "0" //用了这个命令后,子弹打到人体上不会流血........你连打中没有都不知道的....不用为好
//跳蹲脚本
alias +sjump "+jump;+duck;+speed"
alias -sjump "-jump;-duck;-speed"
//开关持久语音通讯项
alias voice_key voice_on
alias voice_on "+voicerecord; alias voice_key voice_off"
alias voice_off "-voicerecord; alias voice_key voice_on"
//开关持久无声步项
alias speed_key speed_on
alias speed_on "+speed; alias speed_key speed_off"
alias speed_off "-speed; alias speed_key speed_on"
//开关持久蹲下
alias duck_key duck_on
alias duck_on "+duck; alias duck_key duck_off"
alias duck_off "-duck; alias duck_key duck_on"
//左右手持枪方式开关
alias hand_left "cl_righthand 0; alias hand_key hand_right"
alias hand_right "cl_righthand 1; alias hand_key hand_left"
alias hand_key hand_left
//调节游戏音量
alias volume0 "volume 0.0; alias volume_up volume1; alias volume_down volume0"
alias volume1 "volume 0.1; alias volume_up volume2; alias volume_down volume0"
alias volume2 "volume 0.2; alias volume_up volume3; alias volume_down volume1"
alias volume3 "volume 0.3; alias volume_up volume4; alias volume_down volume2"
alias volume4 "volume 0.4; alias volume_up volume5; alias volume_down volume3"
alias volume5 "volume 0.5; alias volume_up volume6; alias volume_down volume4"
alias volume6 "volume 0.6; alias volume_up volume7; alias volume_down volume5"
alias volume7 "volume 0.7; alias volume_up volume8; alias volume_down volume6"
alias volume8 "volume 0.8; alias volume_up volume9; alias volume_down volume7"
alias volume9 "volume 0.9; alias volume_up volume10; alias volume_down volume8"
alias volume10 "volume 1.0; alias volume_up volume10; alias volume_down volume9"
alias volume_up "volume8"
alias volume_down "volume6"
//调节mp3音量
alias mp3_volume0 "MP3volume 0.0; alias mp3_volume_up mp3_volume1; alias mp3_volume_down mp3_volume0"
alias mp3_volume1 "MP3volume 0.1; alias mp3_volume_up mp3_volume2; alias mp3_volume_down mp3_volume0"
alias mp3_volume2 "MP3volume 0.2; alias mp3_volume_up mp3_volume3; alias mp3_volume_down mp3_volume1"
alias mp3_volume3 "MP3volume 0.3; alias mp3_volume_up mp3_volume4; alias mp3_volume_down mp3_volume2"
alias mp3_volume4 "MP3volume 0.4; alias mp3_volume_up mp3_volume5; alias mp3_volume_down mp3_volume3"
alias mp3_volume5 "MP3volume 0.5; alias mp3_volume_up mp3_volume6; alias mp3_volume_down mp3_volume4"
alias mp3_volume6 "MP3volume 0.6; alias mp3_volume_up mp3_volume7; alias mp3_volume_down mp3_volume5"
alias mp3_volume7 "MP3volume 0.7; alias mp3_volume_up mp3_volume8; alias mp3_volume_down mp3_volume6"
alias mp3_volume8 "MP3volume 0.8; alias mp3_volume_up mp3_volume9; alias mp3_volume_down mp3_volume7"
alias mp3_volume9 "MP3volume 0.9; alias mp3_volume_up mp3_volume10; alias mp3_volume_down mp3_volume8"
alias mp3_volume10 "MP3volume 1.0; alias mp3_volume_up mp3_volume10; alias mp3_volume_down mp3_volume9"
alias mp3_volume_up "mp3_volume9"
alias mp3_volume_down "mp3_volume7"
//MP3选择
alias mp3_play1 "mp3 play mp3/1.mp3; alias mp3_play_next mp3_play2; alias mp3_play_last mp3_play10"
alias mp3_play2 "mp3 play mp3/2.mp3; alias mp3_play_next mp3_play3; alias mp3_play_last mp3_play1"
alias mp3_play3 "mp3 play mp3/3.mp3; alias mp3_play_next mp3_play4; alias mp3_play_last mp3_play2"
alias mp3_play4 "mp3 play mp3/4.mp3; alias mp3_play_next mp3_play5; alias mp3_play_last mp3_play3"
alias mp3_play5 "mp3 play mp3/5.mp3; alias mp3_play_next mp3_play6; alias mp3_play_last mp3_play4"
alias mp3_play6 "mp3 play mp3/6.mp3; alias mp3_play_next mp3_play7; alias mp3_play_last mp3_play5"
alias mp3_play7 "mp3 play mp3/7.mp3; alias mp3_play_next mp3_play8; alias mp3_play_last mp3_play6"
alias mp3_play8 "mp3 play mp3/8.mp3; alias mp3_play_next mp3_play9; alias mp3_play_last mp3_play7"
alias mp3_play9 "mp3 play mp3/9.mp3; alias mp3_play_next mp3_play10; alias mp3_play_last mp3_play8"
alias mp3_play10 "mp3 play mp3/10.mp3;alias mp3_play_next "mp3_play1"
//DEMO播放
//4X速播放
alias fw2on "host_framerate 0.05;alias fw2 fw2off;developer 1;echo Extreme Fastforward;developer 0"
alias fw2off "host_framerate 0.0;alias fw2 fw2on;developer 1;echo default playback speed;developer 0"
alias fw2 "fw2on"
//2X速播放
alias fastforwardon "host_framerate 0.015;alias fastforward fastforwardoff;developer 1;echo Fastforward;developer 0"
alias fastforwardoff "host_framerate 0.0;alias fastforward fastforwardon;developer 1;echo default playback speed;developer 0"
alias fastforward "fastforwardon"
//暂停
alias pauseon "host_framerate 0.0000000001;alias pauser pauseoff;developer 1;echo paused;developer 0"
alias pauseoff "host_framerate 0.0;alias pauser pauseon;developer 1;echo unpaused;developer 0"
alias pauser "pauseon"
//2/1速
alias slowmotionon "host_framerate 0.0025;alias slowmotion slowmotionoff;developer 1;echo Slowmotion;developer 0"
alias slowmotionoff "host_framerate 0.0;alias slowmotion slowmotionon;developer 1;echo default playback speed;developer 0"
alias slowmotion "slowmotionon"
//1/4速
alias sw2on "host_framerate 0.0005;alias sw2 sw2off;developer 1;echo Extreme Slowmotion;developer 0"
alias sw2off "host_framerate 0.0;alias sw2 sw2on;developer 1;echo default playback speed;developer 0"
alias sw2 "sw2on"
//录象录制
alias demsl demsl1
alias demsl1 "alias demsl demsl2;slowmotion;say_team demospeed 1/2"
alias demsl2 "alias demsl demsl1;sw2;say_team demospeed 1/4"
alias demft demft1
alias demft1 "alias demft demft2;fastforward;say_team demospeed 2x/1x"
alias demft2 "alias demft demft1;fw2;say_team demospeed 4x/1x"
alias savdem savdem1on
alias savdem1on "alias savdem savdem1of;record 001;say_team start to record demo vol.1 - 001.dem"
alias savdem1of "alias savdem savdem2on;stop;say_team finish demo vol.1 - 001.dem"
alias savdem2on "alias savdem savdem2of;record 002;say_team start to record demo vol.2 - 002.dem"
alias savdem2of "alias savdem savdem3on;stop;say_team finish demo vol.2 - 002.dem"
alias savdem3on "alias savdem savdem3of;record 003;say_team start to record demo vol.3 - 003.dem"
alias savdem3of "alias savdem savdem1on;stop;say_team finish demo vol.3 - 003.dem"
//脚本结束
|
|