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注册时间2005-10-28
最后登录1970-1-1
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发表于 2010-5-13 11:09:33
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复制到记事本保存为train.sc
放到\cstrike\events 下
如果还不行把控制台的错误信息发来
- // System-wide global variables
- $server = false;
- $localplayer = true;
- $origin = [ 0, 0, 0 ];
- $view_ofs = [ 0, 0, 0 ];
- $angles = [ 0, 0, 0 ];
- $gun_position [ 0, 0, 0 ];
- $gun_angles[ 0, 0, 0 ];
- $usehull = 0;
- $client_time = 0;
- //
- $snd = "";
- $model = "";
- $shell_origin = [ 0, 0, 0 ];
- $shell_velocity = [ 0, 0, 0 ];
- $forward = [ 0, 0, 0 ];
- $right = [ 0, 0, 0 ];
- $up = [ 0, 0, 0 ];
- public Fire_Glock()
- {
- // Play a sound
- $snd = weapons/pl_gun3.wav;
- $model = models/shell.mdl;
- Native_PlayPlayerSound( $player = $localplayer, $sound = $snd, $channel = CHAN_STATIC, $pitch = $def_pitch, $attenuation = $def_attn, $pitch = $def_pitch );
- // Eject shells
- //
- for ( $i = 0; $i < 2; $i++ )
- {
- $shell_origin = $origin + $view_ofs;
- $shell_velocity = $forward * 24 + right * 6 + $up * 20;
- $shell_angles = $angles;
- $angles[0] = 0;
- $angles[2] = 0;
- Native_CreateTempEntity
- (
- $te_origin = $shell_origin,
- $te_angles = $angles,
- $te_framemax = Native_FrameCountForModel( $model = $model ),
- $te_flags = FTENT_COLLIDEWORLD | FTENT_GRAVITY | FTENT_ROTATE,
- $te_hitSound = BOUNCE_SHELL;
- $te_baselineangles = Native_RandomAngles(),
- $te_basedirection = $shell_velocity,
- $te_die = $client_time + 3.5,
- $te_body = Native_Random( 0, $te_framemax )
- )
- // Now fire bullets
- $start = $origin;
- $end = $origin + 8192 * $gun_angles;
- Native_PerformTrace( $start = $start, $end = $end, $flags = PM_STUDIO_BOX );
- if ( $trace_fraction != 1.0 )
- {
- Native_PlaySoundAtPosition( $origin = $trace_endpos, $sound = weapons/bullet_hit1.wav );
- Native_ImpactParticles( $origin = $trace_endpos );
- Native_PlaceDecal( $origin = $trace_endpos, $decal = "{shot2", $trace_entity );
- }
- }
- }
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