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本帖最后由 fantasist 于 2009-8-17 14:17 编辑
This week we are having a lot of information about many players. As ourhighlight we are having a talk round, with very different guests, aboutmapping and the mapchecking problems. Have fun going through it.
这个星期我们有许多玩家的消息。就像高亮标题显示的那样,我们与许多不同的人谈了地图制作和检查的问题。希望大家读得开心。
Community news
社区新闻
XJ help irc channel can be used now
IRC上XJ help频道开始使用
Witha complete new system XJ is having live support now in irc. We alreadyhad such a support with our support channel, but now the system isbetter. Just join XJ.help inQuakenet and ask your question when you voiced. Admins will be there toanswer any kind of questions related to the kreedz world.
XJ弄了个新系统,能在irc上提供即时支持。虽然已经有了support频道,但现在这个更好。加入XJ.help提问,管理员会回答任何跟KZ有关的问题。
XJ plans to create a ladder
XJ计划创造一个阶梯
Thecreation of a league has been tried many times here at XJ, but allattempts failed after some time, because of various reasons. Since XJjust got a new website coder, owned,we are planing to build something new. We want to add one more way toenjoy jumping, beside recording world records or playing cups. We wantto create a ladder or some kind of a gather system. The project hasjust started and it's still a long way to finish this project, but thesystem is worked out by
chrizZoand ready to be coded by owned. Together they want to face this bigproject and both want it to become reality. The whole system will beautomatically and no admin is needed to watch matches or demosafterwards. Like in other leagues or ladders, the only task for theadmins is to care about the reported matches.
As we've said,it's still a long way, but we wanted to make this information public,because the community needs to see we try to make something new. Wedon't want to stand still.
XJ曾经多次尝试建立一个联赛系统,但因为各种各样的原因都很快失败了。现在XJ有了一个新的网页程序员 owned,所以我们又开始做些新东西。除了录世界纪录或玩比赛,我们还想增加一种新玩法。我们要制作一个阶梯,即类似于集合系统的东西。这个工程才刚起步,还有很长的路要走,目前 chrizZo已经设计好,只待owned开始编程。他们俩并肩面对这项巨大的工程,都希望最终能实现它。整合系统将会是全自动的,不需要管理员去观看比赛或事后查看demo。就像其它联盟或阶梯一样,管理员只需要关心比赛结果报告。
我们已经说过,这个工程需要相当多的时间。但我们仍想公开这条信息,因为整合社区都在期待我们弄些新东西出来。我们不想停止脚步。
Wiki system integrated
集成Wiki系统
Alot of other communities got a wiki nowadays. They are using it as aplatform to inform other players about structures and functions oftheir website. Furthermore many useful and entertaining information issaved into such an addon available for everyone to read. Our kreedzcommunity here is growing daily and that's why XJ decided to face sucha project.
很多其它社区都拥有了wiki系统,作为向其它玩家介绍网站结构和功能的平台,此外还附加了许多有趣的内容供大家阅读。我们的KZ社区在不断发展,所以XJ决定也搞个wiki。
There were many questions about how the communitywill be included and how the whole system will work and now it'selaborated and it's working. Hopefully this wiki system will be used bymany people in the future to increase the information flow. Thanks toeveryone who's participating in any way.
现在面临许多问题,比如怎样介绍KZ社区,整个系统怎样运转,但我们都制定了精心的计划并开始工作了。希望未来有很多人用到这个系统,增加信息的传播量。感谢所有参与者。
heL^_x becomes the Top 1 Recorder
heL^_x成为Top 1
Recently we have seen alot of demos, alot of amazing demos by heL^_xsuch as his most recent bkz_goldbhop in 1 minutes and 31 seconds. Howdoes he prepare himself for a world record? What were his plans? Those,and many more questions will be answered in this weekly.
最近我们看到了 heL^_x很多惊人的demo,比如最近的bkz_goldbhop刷到1分31秒。他刷WR前做些什么呢?他有什么计划呢?有许多问题将会在本文中得到解答。
The previous top recorder kunquiwas clearly targeted by him, and he says himself that he hasn't gotanything against him but to reach the top it is faster to take the top1 recorders demos. His goal was to be the top 1 player, and now he hasreached it and is happy about it.
显然 kunqui被heL菊暴了,但heL说他跟kunqui并没有仇,他只是为了更快地登上第一宝座。他的目标就是第一,现在他达到了,也非常高兴。
heL^_x started off playingkreedz on his own when he found a server where these climbing-maps wereplayed in, sometimes with his friends who were getting bored of theregular shooting. He liked it very much and he continued, and startedreally focusing to kreedz at around 2006. Now with his active playedand practicing we can see the results ourselves - he hasn't got justone favourite map, but he says he enjoys every map he has had a worldrecord in except just a few exceptions, if he had to say one it wouldbe kz_facility.
heL找到一个kz服务器后开始玩KZ,有时还带上厌倦了打枪的朋友。他很喜欢KZ所以一直在玩,06年左右开始专心练习。现在我们看到他努力的成果了——仅没搞到1张喜欢的地图(难道是westblock?)。但他并不是喜欢所有他自己的WR地图,比如kz_facility(看来就是为了菊暴brian而拼命地刷……)。
He has afew favorite jumpers to mention, he says he likes all the frenchjumpers who had world records, Perfo, ndR, loty, kimo, Himuraken andespecially his friend *Np_O* who helped him a lot with world records and stuff.
他喜欢所有的法国WR选手,Perfo、ndR、loty、kimo、Himuraken和在录WR等许多事情上帮助他的朋友 *Np_O*。
Nowthat he has reached the very top, he says that he doesn't really knowwhat he will do. He reached his personal goal, he made friends and hadfun and now he says that he is, quite frankly, a bit bored of recordingand might even stop playing for a while and come back with even moredemos.
现在他登顶了,有点不知道该做什么。他实现了个人目标,交到了许多朋友,乐在其中。现在他坦诚地说对录demo有点厌倦了,也许会有段时间不玩,并在回归时带来更多的demo(似乎已经这么做过几次了)。
Where is heL^_x's movie?
heL的视频呢?
As many people have noticed, his movie is and has been stuck at 60% status in KZ-Pictures. Ma$takilla, the author of the movie, was willing to make heL^_x's movie when he asked him 8 months ago. Ma$takilla has had problems with his graphic cards and according to bkkL it will be finished.
可能很多人都注意到了,他的视频卡在60%的进度上。作者 Ma$takilla自从8个月前就开始与heL商讨制作视频的事情。后来他的显卡出了些问题,但bkkL称一定会完成。
heL^_x's did find another moviemaker when he hadn't heard of Ma$takilla's response after a while, and he was chosen.He has been releasing screenshots of the movie for heL^_x and it hasbeen finishing more and more per day. We'll see what happens.
Ma$takilla那边没消息,heL又勾搭了另一个视频制作人(水性扬花啊),就是 chosen。chosen放出了一些视频截图,每天都更接近完成一点(这不废话么)。我们终将看到它。
Quote
Ofcourse,at the beginning we just say; I won't be able to be top 1 or in the top5 ranking in XJ, but when you're taking demos and more demos in eachnews you just trust yourself and do more. When I reached the top 5ranking, my goal was to be top 1.
引用heL的发言:
显然一开始我们都会说我冲不到top1或我进不了前5之类的话,但当你在每期新闻里不断拿下新WR时,你会更相信自己,并努力地刷更多WR。当我冲进前5后,目标就锁定了第一的位置。
chrizZo - insilio ex arteThe well known jumper chrizZo has a fresh movie under production. The movie will be made by the skilled editor
st0ka, who is known for such creations as k3G & akkord - Basics and Beyond and sambb - Flying Steps.
知名玩家 chrizZo准备出一部新的视频。制作者是技术精良的编辑 st0ka,他旗下有k3G & akkord - Basics and Beyond和sambb - Flying Steps等视频。
Boththe jumper and moviemaker hope, that the movie will be somewhere under10 minutes long. This will be a true gem, as st0ka promises to do hisbest work everon this movie - he wants to make it his personal best work and he willintroduce a "cinematic type of moviemaking" to this promisingclimbing-video.
玩家和视频制作人都希望这部视频不超过10分钟。st0ka保证这将是他最好的一部视频——他希望它成为自己最好的作品,要为这部令人期待的KZ视频营造出电影般的效果。
It wont be a trickjumping-movie, but it willbe a compilation of the best bunnyhop-lines, shortcuts and cool,memorable moments from his world record runs, official records and unofficial. We can expect seeing this skillful piece of art roughly within 2 months.
这不是一部TJ视频,它会融合最棒的连跳、捷径和chrizZo的WR里最难忘的时刻,不管在官方图还是非官方图上。大概两个月后我们就能欣赏到这部作品。
A good map ... ?
好地图...?
Amajor work of the official kreedz community is to check new submittedmaps and accept or deny them. Of course you need some criteria to judgethe maps. The discussion about whether a map is good or not is anenduring question for a long time now. As you've seen the maps became more extravagantly, often combined with great atmosphere crowned by a complex infrastructure. But the question of the question is, what is the category the XJ mapcheck team has to pay the most attention to?
KZ官方社区一项主要任务就是检查新提交的地图,决定是不是接受它们。当然需要用一些标准去判断。讨论一张图好不好非常的过程十分烦闷。现在的地图越发夸张,经常用复杂的内部结果营造出非常美丽的氛围。但问题是,XJ的地图检查小组更注重哪方面呢?
I had a discussion with some known people, who are presenting their thoughts about this controversial topic. Myself,
chrizZohad the role of a moderator and I've asked various questions. Readthrough it to get some opinions and new thoughts about the subject.
我与一些熟人讨论了这个争议话题。我(chrizZo)自己担当一个仲裁者的角色,提出各种问题。下面你会看到对这个问题的不同观点和思考。
chrizZo:Today we will have a chat about mapping and mapping related things.Four wonderful guys joined and probably the most of the people knowyou, but tell us what you have to do with mapping please!
chrizZo:今天我们聊一聊作图方面的话题。有4个猛男参加,大多数人应该知道你们,但先说一下你们都做些什么吧!
owned:I just love playing maps, getting to know them, whether they're hard oreasy I always find some time to play them all once. Right now I'm a"trial" map check admin for XJ, hoping to make it to the official XJmapcheck team
owned:我喜欢跳图,了解它们,不管它们难还是简单,我总愿意花时间跳一遍。现在我是XJ地图检查小组的候补成员,希望能转正。
radon: I am one of the biggest geeks at mapping I guess, approaching my 60th map. All because i really love the way kz is played
radon:我大概是最变态的地图制作者了,做了60张图。这完全是因为我喜欢这些。
pLANE:I make the maps for long time. I did since I was very little. now I'mgrown up and still like to make them sometimes. I play for long time,even with kreedz. i also like to play all the kz maps one time at least.
pLANE:我做了很长时间图,很小的时候就开始做图了(这也是个变态)。现在我长大了,还是喜欢干这行。我玩KZ很久了,甚至跟kreedz一起玩过(!!)。我还喜欢把每张KZ地图至少跳一遍。
CyclopP:Right from the beginning I got fascinated by KZ maps. It was a bigtransition for me, since I stepped out from CS shooting and I moved toKreedz climbing. KZ maps are something different, not just some randomthings. You can experience and learn new things and that’s why I loveto play and check KZ maps for quality.
CyclopP:一开始我就被KZ地图迷住了。我从打枪到跳跃,经历了一个很大的转变。KZ地图有独到之处,不仅仅是一些随机的东西。你总能从中学到些什么,这是我喜欢玩KZ、检查KZ地图质量的原因。(上升到精神层面了……)
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chrizZo:If you're looking back to the roots of kreedz maps, where kreedzhimself has made a lot of maps and other oldschool mappers, you willnotice that the maps are looking really different compared to the mapsnowadays. Even tho the look became better, a lot of people still loveto play oldschool maps. Can you rate the development of the kreedzmapping style. Are the maps nowadays 'better' than the old ones?
chrizZo:回头看看早期的KZ地图,kreedz自己就做了很多张图,还有其它oldshcool作图者。你会发现这些地图与现在的地图看起来就是不一样。虽然现在的地图更漂亮了,还是有很多人喜欢玩oldshcool地图。你们能评论一下KZ地图事业的发展么,新图比老图好吗?
owned:I think with the advancements of hammer and the greater level ofexcellency people have brought to their maps really shows that the mapsnowadays are better in style and quality than the older ones. But youcan't really compare something so legendary with somebody new andnever-before seen, it's comparing apples to oranges, it just doesn'twork. I love old school maps, but I love new maps as well. I can'treally say much about the old school maps because i haven't been activein the KZ scene for /that/ long, but for a good amount of time to atleast know what the old maps feel like. versus today where you see alot of the modern maps played more often than a lot of the old schoolones
owned:我觉得先进的hammer(作图工具)和人们更高层次的灵感使得现在的地图无论风格还是质量都比以前好。但你不能直接把以前的传奇与现在的东西比较,这就像把苹果与桔子放在一起比,没有意义。我喜欢老地图,也喜欢新地图。我没从那么久远的时代开始玩KZ,仅仅初步对老图有一种感觉,所以说不了太多东西。现在当然是新图比老图更受欢迎一点。
pLANE:my favourite kz are oldschool ones for sure. maps these days lookbeautiful don't get me wrong, but sometimes i feel people try way tohard. kreedz was simple and easy to follow back in the day. now itseasy to get lost in maps or w/e with all the details. if i had to picka style i would say oldschool for sure. kreedz had a very unique stylethat made his maps look very nice even though they weren't ridiculouslydetailed
pLANE:我当然最喜欢老地图。现在的地图确实更美观。但我觉得人们的追求太过苛刻了。当时人们很容易跟随kreedz简单的脚步,但现在很容易在地图的细节里迷失。如果非要我选择一种风格,那当然是oldshcool。kreedz有一种非常独特的风格,使得他的地图不需要花哨的细节也显得十分漂亮。
radon:good question, i think this is discussed frequently. I think the reasonwhy we play the "oldschool" maps is because it kinda takes us back in away. but like all other things, it gets more modern, and i know that wecant accept all maps that get submitted. because then we will approach1000 maps soon i guess. I agree with pLANE, kz is played because itsfun to jump, not because you just want to go around looking at the map,a lot of mappers are forgetting that these days. like me for example.
radon:这是个好问题,经常有人讨论(讽刺?)。我想玩老地图的原因是我们想找回到过去的感觉。但就像所有事情一样,地图也变得越来越现代,而且我们也不能接受所有提交的地图,因为我们很快就要有超过1000张地图了。我同意pLANE的看法,人们因为KZ跳着有意思而玩它,不是因为地图有多美观,这点已经被很多地图制作者忘掉了,比如说我(这槽吐的)。
CyclopP:Nowadays, most of the mappers just map to have maps: “Hey, I made amap. Wow”. They don’t think or know what mapping is all about. SinceI’m an oldschooler, I totally love oldschool maps. They have somethingdifferent. It’s all about pure climbing. In these days, mappers seem toforgot this thing. Don’t get me wrong. We do have amazing newschoolmaps. We do have talented mappers in the scene. For example, radon.Probably one of the best mappers. His style is just insane. Amazingjumps, amazing environment, everything fits together. So yes, I oftenprefer to play oldschool maps since I can experience the oldschoolfeeling again.
CyclopP:现在许多地图制作者为了做图而做图:“瞧,我做了一张地图,哇哈哈哈哈”。他们不懂得做图的精髓。我是一个老玩家,所以最喜欢老地图。它们给人一种不同的感觉,纯粹在跳跃方面。近来作者们似乎忘记了这种感觉。别误解我,现在的确有些出色的新地图,的确眼下也有很多天才地图制作者。比如radon是最好的地图制作者之一(我明白了,这互相吹捧)。他的风格非常疯狂,奇妙的跳点,惊人的环境,所有东西完美地结合在一起。所以显然我喜欢玩老地图,为了重新体验oldshcoo的感觉。
radon: I think we, As a mapcheck team, have too high standards, when it comes to looks of a map, am i the only one ?
radon:我想我们这个地图检查小组的标准太严格了,喜欢给地图的外观挑刺,还有谁这么觉得吗?
owned:Well obviously the standards of anything increase overtime. In 2005 amap with no details but fun jumps was a GREAT map. Nowadays you seemaps presented with hella detail and epic jumps, but some people don'tthink there's enough of either.
owned:当然标准随着时间越来越高。05年的时候,没细节跳点却很有趣的地图绝对是好图。而现在的地图在细节和跳点设计上都很强大,但仍有人不满足。
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chrizZo:So we kinda have two sides here. The one side loves to climb and it'sabout the jumps. This means the fun you're having while climbing is themost important thing. The other side is seeing the look and the styleof a map as a major thing.
chrizZo:所以现在我们有两个阵营了。一边关注跳跃本身,它意味着娱乐性是跳跃过程中最重要的东西。而另一边则更注重外表和风格。
It's very important to see, thatradon is agreeing with pLANE's opinion, even tho he needs to reject baddesigned maps, because he needs to stop the flood of new maps at XJ.
有个关键的问题是虽然radon与pLANE的观点一致,但他却是不得不拒绝不好看的地图,因为他必须防止XJ里出现太多新地图。
To get closer to XJ, what do you think should the mapcheck team care of while checking maps?
问个与XJ关系更紧密的问题,你们认为地图检查小组应该更注重什么方面呢?
radon:Well a map of course needs SOME kind of theme, a lot of the new mapsdoesn't really have a theme either, just random textures with randomjumps. Even though the jumps are good, we still need good looks.
radon:每张地图肯定要有主题,许多地图做不到这一点,只是随机安排纹理和跳点。即使跳点设计得很好,我们还是需要一个漂亮的外观。
owned:When I mapcheck a lot of maps these days I find it hard to believepeople are still making long maps with no fun detail. I find a map withgreat detail a lot better than a map with no detail but with a goodscale of fun jumps. Today I look for a map with low amount of bugs andhigh amount of details because I think that's what some people want andmore people EXPECT, especially the newcomers, from a new KZ map. Unlesswe're making a map with a theme of oldschool, which would be a nicemap, then I suppose details aren't what we're looking for, but we stillwant to look for a great deal of passion shown in the creation of themap, whether being architecture or just the way the map is planned out.
owned:近来我检查地图时仍然会遇到有人做了很大的地图,却不加些有趣的细节,实在是难以置信。我觉得细节优秀的地图比跳点有趣而样子不佳的地图更好一些。现在我找的细节问题远比bug更多,因为我觉得这是很多人,特别是新人非常最希望新KZ地图拥有的东西。除非采用oldschool主题而做得很好,我会觉得细节不是最需要关注的东西,但我还是希望能从地图中看出作者倾注的激情,不管是结构还是设计。
pLANE:I think the mapcheck team should obviously look for major flaws, uniquestructure like the path the jumps go and the overall design of thelevel with the layout in mind. Each map should have nicely placedtextures as well. Where I think XJ sometimes goes overboard is tinythings such as a little light bug or lack of detail throughout.Although I am biased because I like oldschool maps. :p
pLANE:我觉得地图检查小组应该关心大的缺陷、特殊的路径结构以及整体设计。每张地图也需要良好的纹理。我认为XJ在光照bug和缺少细节之类的小问题上有些吹毛求疵。当然因为我喜欢老地图,所以有些偏袒。
因为文章巨长,以上部分由本人翻译。下半部分由beambean翻译,见2楼。 |
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