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这几天都在忙着下载Surf地图和测试
看看少不少文件
当换到surf_l33tchris这张图时
地图加载到快满的时候
出现这个问题 AllocBlock:full
我通过百度看了下
大意为地图固体碎块太多 分配固体已满 CS承受不了
解决办法说是删掉部分固体文件就可以了
所以我在这里把地图下载链接发上来
请各位地图达人们帮忙看看
能不能重新编译下?
我在此谢谢你们了呵~
地图下载链接 http://rc-norway.com/fpsb/maps/24/surf_l33tchris.zip
还有个是下载的地图压缩包里的 .log文件
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\fgd\zoners\hlcsg.exe "C:\Program Files\Valve\Steam\SteamApps\cwunsch\condition zero\czero\maps\surf_l33tchris"
Entering C:\Program Files\Valve\Steam\SteamApps\cwunsch\condition zero\czero\maps\surf_l33tchris.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.75 seconds)
Using Wadfile: \program files\valve\steam\steamapps\cwunsch\dedicated server\halflife.wad
- Contains 37 used textures, 97.37 percent of map (3116 textures in wad)
added 10 additional animating textures.
Warning: ::FindTexture() texture C~PACK2 not found!
Warning: ::LoadLump() texture C~PACK2 not found!
Texture usage is at 0.56 mb (of 4.00 mb MAX)
3.06 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\fgd\zoners\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\cwunsch\condition zero\czero\maps\surf_l33tchris"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2158 (0.14 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve\Steam\SteamApps\cwunsch\condition zero\czero\maps\surf_l33tchris.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2740 (0.39 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2798 (0.44 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2814 (0.47 seconds)
4.09 seconds elapsed
----- END hlbsp -----
[ 本帖最后由 dsm635625 于 2008-9-8 17:57 编辑 ] |
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