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KZ历史 转自XTREME-JUMPS.EU
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译文如下:
注意,此文仍在不断增补内容修改中,所以网站文章中所涉及到的内容可能会有所变动
我们所熟知的CS极限跳跃正式登上历史舞台应该是在2003年左右,至少可以追溯到KREEDZ开始和大家分享
他的KZ系列地图的时间。他本人初始所做的地图只是为了和朋友们一起玩,分享乐趣而已。如kz_hauntedhouse这张地图就是最早发布的地图中的一张。之后,Kreedz本人开始制作我们大家所熟知
的kz_giantbean_b15这张经典地图并与其朋友,战队的队友一起玩。随着分享跳跃地图乐趣的人越来越多
KZ系列地图慢慢在玩家之中传播开来,他也制作了一系列经典的跳跃地图,如kz_climbers,
kz_dimensions, kz_ascension, kz_climbersxp and kz_peak. 然后很多战队的队员和玩家都找到他本人
要求他制作系列地图。从kz_crs_iceclimb这地图的标签中我们看到CRS字样,这就是代表着这张地图是为CRS
战队所制作的,这个时候开始,大量玩家开始制作自己的CS地图,很多经典的自创地图开始涌现。
紧接着不到一年的时间,由Maxeh 和MC-Sk8r两人所创建的第一个KZ团队产生了。他们有着自己的kz服务器,
天天为喜欢跳跃的玩家们开放着,也正因为如此,KZREEDZ开始在他的个人网站上发布自己制作的跳跃地图。
但他们没有在IRC聊天频道上筹办跳跃比赛,关于跳跃比赛都是在#jump-cup这个聊天频道上策划,那上面有很多喜欢KZ的玩家,如Swedish, Ramen, ogma and eXzY,Ramen负责程序代码的编写,而ogma and eXzY
则负责聊天频道的相关事宜。但遗憾的是一年之后#jump-cup的管理员开始厌倦这些琐事,之后他们把聊天频道给关闭了。
在那之后,有2名玩家,joe and Moxx开始为跳跃比赛编写新的脚本。开始这项计划本来他们考虑是
为自己所用的,但后来kzmaps(第一个KZ团队)了解到他们所开发的脚本后,开始邀请他们加入,这也就是
目前我们举办的跳跃比赛的一个发展史。
正因为如此,上传的DEMO非常多,而KZMAPS 则让这些事有条不紊的进行着。就在那个时候,一个叫eDark
的人开始加入团队,他精通代码的编写,并认为应该采取一种有效的方式来检测CS中的参数,杜绝作弊现象。
因此,他开始编写了FPS-DEATH的第一个版本,这个时候的FPS-DEATH只能检测重力和相关的参数,功能
非常简单。随着时间的推移,MOXX和EDARK开始谈论关于如何检测人们是否使用外挂和脚本来辅助跳跃。
于是eDark在FPS-DEATH中加入了脚本检测功能,因为处于测试阶段,所以存在一些问题。
时间让KREEDZ逐渐脱离网络,而投入到现实生活中去,他把网站权限和关于跳跃地图的接受条件交给了MOXX,那个时间是2005年的5月11日。这也标志着MOXX开始掌控所有的KZ事宜,而KZ地图也继续发布中。
因为他厌倦了发布同样的地图在不同的网站上,所以他决定从KZMAPS上把地图发布区取消掉。
这时的Xtreme-jumps开始发展成为了一个世界性的KZ网站,页面用英语替代了德语(XJ的管理员大多来自德国)
Xtreme-jumps也做为第三方一直在KZMAPS发布地图后才发布KZ地图和相关DEMO在网站上。
然而KZMAPS的网站DEMO发布FTP服务器出现了一些问题,XJ开始发布一些跳跃DEMO。但就当KZMAPS
的FTP服务器解决问题之后,人们很少在网站发布DEMO而转入在XJ来发布DEMO,这时的MOXX仍检测发布在
KZMAPS上的DEMO和发布新的KZ地图。然而6个月以来,MOXX一直非常辛苦的把大量时间花在KZMAPS网站上,这已经让他疲惫不堪。这时他打算和XJ的创始人Oddysseus 以及faker商量,让KZMAPS和XJ进行合并。
这样以来也方便玩家能在一个网站就可以下载到地图以及相关的DEMO,而不象过去一样在KZMAPS下载地图,然后再到XJ来下载DEMO。MOXX也因为太累,然后想与XJ的管理员们一同来承担测试KZ地图的义务。
这个时候我们开始决定投票来决定哪些地图可以被接受,哪些不予接受,参与投票的人只有大概4-5人左右。
因为这个原因,XJ的管理员决定让地图的审核更加公开化,然后让很多的玩家至少10名加入地图审核小组来审核地图。当然,这也是我们的地图小组如今壮大起来的主要原因。也只有合格的地图才能被授予KZ标签,
这也是我们的方式来表达对KREEDZ本人的致敬。而没有获得授权的跳跃地图,就算已经公开发布了也不能授予KZ标签。
我们应该感谢这些年来为CS极限跳跃贡献自己力所能及力量的人们,
MOXX,这些年推进了CS极限跳跃的发展以及把KZ的精神发扬光大。正因为他的努力
让团队得以顺利的发展以及成为了KZ官方主题网站。
joe,制作了第一个官方跳跃比赛脚本,并投入使用。
Ramen,制作目前为止我们所知道的最早的跳跃比赛脚本。
ogma 和 eXzy,对第一个线上跳跃比赛IRC频道作出贡献。
MC-Sk8r 和 Maxeh,他们是创立了第一个KZ主题的团队让人们开始对KZ感兴趣,让DEMO
上传加入统计成为可能。
Oddysseus & Faker,让Xtreme-jumps走到了现在.
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翻译整理编辑:Simen.1030
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Original text ↓
note, this is a work in progress, any text on this site might be changed.
The kz scene started in 2003, or at least that's when kreedz started sharing his maps.
Kreedz started off making maps just for fun to share and play with some of his friends, kz_hauntedhouse was one of the first ever released kz maps.
Later he created giantbean, yet again to share and play with friends and clan mates. When later the kz maps was brought more to the public, more and more people
started showing interests for the maps, therefore he continued creating these extraordinary maps, the list followed with popular maps as kz_climbers,
kz_dimensions, kz_ascension, kz_climbersxp and kz_peak. The new maps was liked quite allot and some time later clans started contacting him about making maps
that's when he made the kz_crs_iceclimb, obviously for the clan crs. That's when the rest of the world started looking into the maps and starting mapping for themselves and allot of new mappers and maps came to the earth.
A little less than a year later the first kz community popped up, -, which was created by Maxeh and MC-Sk8r.
They had a public server playing kz maps twenty four hours everyday, every week. At this point kreedz was releasing his maps at his own website Anyhow at this point the community didn’t have any cups in the irc channel, this was held at a channel called #jump-cup, which was a bunch of people, mainly Swedish, Ramen, ogma and eXzY. Ramen was the coder for the script they had, and ogma and eXzY took care of the channel and other important things.
One or a few years later the administrators in #jump-cup began to be tired of the constant work and they decided to close the channel down.
That's when a guy called joe and Moxx decided to make something about it and started working on a new cup script, at first this was thought of being a own project in an own channel.
But later when the admins of the first kz community, kzmaps. Got to know about this script, and decided to invite Moxx and joe to the community. That's how the cups got started and integrated into the kz-scene and the scene as we all know it today.
Also at this point sending in demos on the maps was very big, kzmaps took care of all that.
That's when a guy called eDark entered the community and he was a pretty good coder, and decided that it must be a way to check the cvars in demos.
So he started working on the first version of the program fps-death, it was a pretty simple program at this point; it only checked the gravity and a few other things.
As time was passing Moxx and eDark was talking about how good it would be if you could actually see in the program if people were using a bhopscript or hack.
At this point the bhopdetection was a little bit buggy, but the program was still a beta.
Anyhow as time was passing by kreedz later decided to leave the computer and was seeking a more outgoing life, he decided to give the page access and accepting map policy to Moxx, this was 11'th May 2005, this meant that Moxx was in full control of the kz-scene, and the maps getting released. When this was going on Moxx was also the leader of the community kzmaps. He got very tired of releasing the same maps at 2 complete different sites, so that's when he decided to move the mapreleases to the kzmaps webpage.
Also at this point the community xtreme-jumps started developing into a worldwide community by deciding to make the language on their site English instead of German.
They were as this was going on only releasing maps in third part, which meant they were doing the releases after the actually release at kzmaps. So all xtreme-jumps was pretty much doing was doing third party releases of maps and demos.
Later when kzmaps had some ftp problems with their demo section, xtreme-jumps started releasing demos, when kzmaps finally got hold of the ftp again, it was too late the demos was way to in there. kzmaps still did the map releases and of course Moxx was still checking them.
Even later than that Moxx got very tired at checking maps himself all the time, and the kzmaps page was taking alot of his spare time, he was pretty much running it himself for over 6 months. He decided after some discussion with Oddysseus and faker to merge kzmaps with xtreme-jumps, the plan was to make it easier for the users, by having everything
at the same site, rather than maps at one site and demos at another. Moxx also got tired of checking all the maps by himself all the time, so he decided to share the obligation with some of the admins in xtreme-jumps, that's when we first began voting on which maps should be accepted, at this point it was pretty few people, about 4 or 5.
Some time later angie were around and we decided to make the map checking process a bit more "public", by adding more people from the public and have at least 10 people testing maps.
So that is why we have a map checking team as big as it is today.
This is why we still check maps before giving them the kz tag, to honor kreedz for all his hard work and his imaginary mind for creating such a great style of maps. And this is of course why we don’t accept a map that you already released among the public, of course you can have your own beta tester, but your cant release it in public.
But of course we would also like to thank some of the people that kept the scene running for all those years.
Moxx, for keeping the kz-scene and spirit alive for all those years, and for all his hard work keeping the community running and of course for taking on the job as being "kreedz", accepting maps.
joe, for making the first official kz cup script that was included into the community.
Ramen, for creating the first ever kz cup script as far as we know.
ogma and eXzy, for helping out in the first ever channel that did cups on jump maps.
MC-Sk8r and Maxeh, for creating the first community that had the main interest kz, and for making it possible to send in demos.
Oddysseus & Faker, for keeping the community xtreme-jumps up for so long.
[ 本帖最后由 Simen.1030 于 2008-6-9 14:58 编辑 ] |
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