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赛盟首发CS中文ID插件--问题反映区

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 楼主| 发表于 2008-3-25 15:25:46 | 显示全部楼层
new const PLUGINNAME[] = "Last man bets"
new const VERSION[] = "1.0.C"
new const AUTHOR[] = "Eddie Chen"

/*
Copyleft 2004
AMX Mod X versions:
http://www.amxmodx.org/forums/viewtopic.php?p=26590

Idea from miscstats' "Lastman" (by Olo?)


LAST MAN BETS
=============
When two people remain, one on each team, the other players will have the chance to bet a sum of money on who will win the round.
You have to have a minimum of $100 (adjustable through a cvar) to place a bet, but then you can raise your bet as much as your wallet performs.
If your bet wins, you win the other betters money. The more you bet, the more you win. If you win. :-)
Everything is completely menu driven, no need to learn any commands or anything.
Bots bet automatically.

Pots: If no one bets on winning player, all failing bets will be added to the pot. The next player to win a bet (win the most money, if more win the same bet), gets the pot.
If pot is not collected before map ends/server shuts down/crashes ;-) it will be there for next map.

Example: If you bet $200 on the t player, and another person bets $100 on the t player, and the t player wins, you will receive 2/3rds of the total sum of money bet by all players.

Winning over $16000: Win prizes (optional)! For the money you win over $16000, you receive something:

For each You receive
---------------------------
$1000 Xtra life (respawn as long as round did not end when you died, a note to all players go out that you respawned - and how many lives you have left)
$100 Health boost (+100 health when spawning)
$10 Assault suit (if you don't have 100 armour when spawning, you will be given a full assault suit)



INSTALLATION
============
Before you install as usual, you might want to go through a couple of defines below. See "Adjust below settings to your liking".


USAGE
=====
No commands or anything. Betting is done through menus that pop up...

There are three cvars:
- lastmanbets_overridemenus
Default value is 1. You can set this to 0 so that if a player already has a menu open (amxmodmenu, wc3 menu, etc) the bet menu should not open. Note, from version 0.9 this always overrides VGUI menus due to some bug with detection of those.

- lastmanbets_defaultbet
Default value is 100. This value is the amount of $ needed to be able to place the minimum bet. It also defines the base for increments when raising/lowering bets.

- lastmanbets_bettime
Default value is 20 (seconds). Defines how long time the bet menu will stay open - a timer counts down in center of screen. When it reaches 0 whoever still has the bet menu open will have it closed.


VERSIONS
========
Released Version Comment
040716 0.9.2 Made some easy-to-edit defines to change how much each prize will cost you.
040715 0.9.1 As betting progresses, a red/blue hud message displays how much money was bet on each player, and how many bets each player got so far. Hudchannels can be tweaked.
040616 0.9 Added menu timer + cvar.
Fixed another bug that made the bet menu not show properly when lastmanbets_overridemenus was not set. Sometimes VGUI menu was detected as open on a player,
however the player did not have any menu at all open. VGUI menus are now always overridden.
040613 0.81 Fixed override cvar - looks like it worked the opposite way.
* Note that a typo in the cvar name itself was corrected: lastmanbets_overridemenus <---
040612 0.8 Betting wouldn't work at all when prizes were disabled. :-)
040611 0.7 Moved around some code, it's possible now to compile it all without prizes by commenting a define.
Can now also be compiled in debugmode. Debugmode should output (to server console) what players get the menu, and who doesn't and why they didn't.
Possible bug for (didn't see the bug in action...): when someone respawns, it should now be impossible for the bettings to start because that player just died.
Pot now saves to vault, so if it's not collected when map ends it will still be there for next map.
040607 0.6.1 Another try to fix the bug people are having with the menu never showing up (removed all uses of get_players)
040604 0.6 Bots supposedly didn't bet with lastmanbets_overridemenus set to 1. Fixed.
Prizes added.
Got some odd behaviour suddenly from a native (get_players) when bets were about to start, decided to scrap it and do things manually :-P.
040601 0.5 After round ended (bomb exploded, defused, hostages rescued etc), bets could still be started briefly if a 1vs1 situation appeared, ie
if someone killed someone after round ended. Should be fixed.
Other tweaks and bug fixes.
Added two new options when betting for faster "wild" betting.
Made cvar lastmanbets_defaultbet.
040531 0.4.2 Added lastmanbets_overridemenus cvar.
040530 0.4.1 If a user already has a menu open, no betting menu will open for that user.
040530 0.4 Bet menu should now close by itself when rounds end and you didn't place a bet fast enough.
040528 0.3 Added pot.
Small bugfix, thx to Martel.
040518 0.2 At draw, it should pay any bet money back... (when do you get draws in CS btw?)
A couple fixes here and there
Bots do way cooler betting now.
040517 0.1 First version


TO DO
=====
- bet against the odds
- redo the now IMO somewhat ugly menu
- verbose output of bets, prizes, stats..? Keep history, like top-ten most rewarding wins? Ever, and for current map...? (And output who killed who etc :-)
- max time, like 20 seconds, to bet, else menu closes

- Johnny got his gun
*/

#include
#include
#include
#include
#include
#include
#include

// ---------- Adjust below settings to your liking ---------------------------------------
//#define DEBUGMODE // remove this comment to compile in debugmode
#define IWANTPRIZES // comment this if you don't want prizes
#define XTRA_HEALTHBOOST 100 // how much extra health a health boost prize should give
// When you win money over $16000, the plugin automatically "buys" you prizes for that money until that money is all used up.
// You can change these values. Ie by default an extra life costs 1000, extra health 100 and armour 10. The plugin first tries to buy you as many extra lives
// it can (ie until less than $1000 remains), then goes on to buy extra health, and then extra armour. With that said, make sure extra life is still the most expensive
// and extra armour the cheapest prize, or you will run into trouble.
#define PRIZEPRICE_EXTRALIFE 1000
#define PRIZEPRICE_EXTRAHEALTH 100
#define PRIZEPRICE_EXTRAARMOUR 10

#define HUDCHANNEL_T 2 // Hud channels. You probably don't need to change these, but you can if you find that some of hud-displaying plugins are interfered
#define HUDCHANNEL_CT 3 // by the red/blue messages telling how much each player was bet on.
#define HUDMESSAGE_HOLDTIME 25.0 // For how many seconds (after last placed bet) should the red/blue messages stay onscreen. Must be a float (end with a decimal) value.


// __________________Bot settings here (you don't need to touch these)__________________
// A bot can be a "gambler", betting on the person with the lowest sum of HP and armour, else he's playing it "safe". To become a gambler
// each bot needs to get a random value below a certain (individual) value. This value in turn is gotten by choosing a random value between BOTGAMBLERMIN and BOTGAMBLERMAX.
// Ie the bot gamble value could end up as 0.3, and then it's a 30% chance that the bot will bet on the weaker remaining player.
#define BOTGAMBLERMAX 0.4
#define BOTGAMBLERMIN 0.1
// A random float from 0.0 to 1.0 decides how much $ a bot will bet. A setting will be used if the random float ends at least this value.
#define RATIO_HIGH 0.9
#define RATIO_MEDIUM 0.6
// Depending on ratio, this is how much of the bot's current money the bot will bet. MAXBET_LOW can at most let the bot set about one third of his total money sum.
#define MAXBET_LOW 0.3 // about one third here
#define MAXBET_MEDIUM 0.5 // half money maximum here
#define MAXBET_HIGH 1.0 // bot could bet all of his money here
// ---------- Adjust above settings to your liking ---------------------------------------

#define MENUBUTTON1 (1<<0)
#define MENUBUTTON2 (1<<1)
#define MENUBUTTON3 (1<<2)
#define MENUBUTTON4 (1<<3)
#define MENUBUTTON5 (1<<4)
#define MENUBUTTON6 (1<<5)
#define MENUBUTTON7 (1<<6)
#define MENUBUTTON8 (1<<7)
#define MENUBUTTON9 (1<<8)
#define MENUBUTTON0 (1<<9)
#define MENUSELECT1 0
#define MENUSELECT2 1
#define MENUSELECT3 2
#define MENUSELECT4 3
#define MENUSELECT5 4
#define MENUSELECT6 5
#define MENUSELECT7 6
#define MENUSELECT8 7
#define MENUSELECT9 8
#define MENUSELECT0 9
#define TEAM_T 1
#define TEAM_CT 2

// Time in seconds (must be float) from 1vs1 situation appears until bettings start - if the player that died when it was 2vs1 has respawned, the betting will be called off.
#define INITBETTINGSTIME 1.0
// Time in seconds (must be float) from a player dies until respawn, if having any extra lives. If round ended during this time, respawn will be called off. Must be lower than INITBETTINGSTIME.
#define RESPAWNTIME 0.5

#define TASKID_RESPAWN 100 // just some value. don't change
#define TASKID_BETTINGS 200 // don't change
#define TASKID_BETTIMER 300 // don't change
#define TASKID_BETTIMERDISPLAY 400 // don't change

// Hud settings
#define TRED 200
#define TGREEN 0
#define TBLUE 0
#define TX 0.25

#define CTRED 0
#define CTGREEN 0
#define CTBLUE 200
#define CTX 0.75

#define Y 0.35
#define EFFECTS 0
#define FXTIME 6.0
#define FADEINTIME 0.1
#define FADEOUTTIME 0.2

// Global vars below
//new const CT[] = "CT"
//new const T[] = "TERRORIST"
new const OVERRIDEPREVIOUSMENU[] = "lastmanbets_overridemenus"
new const CVAR_DEFAULTBET[] = "lastmanbets_defaultbet"
new const CVAR_BETTIME[] = "lastmanbets_bettime"
new const VAULTKEY_POT[] = "lastmanbets_pot"
new g_names[3][33]
new g_betperson[33]
new g_betamount[33]
new g_t
new g_ct
new bool:g_betting = false
new g_pot = 0
new g_betmenu
new bool:g_round
enum BETSETTING {BET_LOW, BET_MEDIUM, BET_HIGH}
#if defined IWANTPRIZES
new g_extralives[33] = {0, ...}
new g_extrahealth[33] = {0, ...}
new g_extraarmour[33] = {0, ...}
new bool:g_freezenewround[33] = {false, ...} // to prevent from giving prizes several times on newround (could happen ~2 times for some reason)
#endif
// Global vars above

public death_event() {
#if defined IWANTPRIZES
new victim = read_data(2) // victim needed by IWANTPRIZES and DEBUGMODE, else not
//client_print(0, print_chat, "death_event, victim: %d, g_round: %d, g_extralives[victim]: %d", victim, g_round, g_extralives[victim])
if (g_extralives[victim]) {
new idd[1]
idd[0] = victim
set_task(RESPAWNTIME, "respawn", TASKID_RESPAWN + victim, idd, 1)

// Return here. If victim died and can respawn, this means a 1vs1 has not happened yet. Victim will not respawn if round ended - and if round ended, bet shouldn't start anyway.
//client_print(0, print_chat, "death_event, end 1")
return PLUGIN_CONTINUE
}
#endif // defined IWANTPRIZES

if (!g_round) {
//client_print(0, print_chat, "death_event, end 2")
return PLUGIN_CONTINUE
}

new cts[32], ts[32], ctsnum = 0, tsnum = 0
new const MAXPLAYERS = get_maxplayers()

for (new i = 1; i <= MAXPLAYERS; i++) {
if (!is_user_connected(i) || !is_user_alive(i))
continue

switch (cs_get_user_team(i)) {
case TEAM_T: ts[tsnum++] = i
case TEAM_CT: cts[ctsnum++] = i
default: {
// A user that is not alive but not on T _or_ CT, who is he anyway?? :-)
return PLUGIN_CONTINUE
}
}

if (tsnum > 1 || ctsnum > 1) {
//client_print(0, print_chat, "Deathevent ends in loop, not 1vs1: cts: %d, ts: %d", ctsnum, tsnum)
return PLUGIN_CONTINUE
}

}
// (These two get_players had problems in earlier versions, they are now replaced by manual code finding players)
//get_players(cts, ctsnum, "ae", CT) // match alive and team
//get_players(ts, tsnum, "ae", T) // match alive and team

if (ctsnum != 1 || tsnum != 1) {
//client_print(0, print_chat, "death_event, end 3, cts: %d, ts: %d", ctsnum, tsnum)
return PLUGIN_CONTINUE
}

get_name(ts[0], g_names[TEAM_T])
get_name(cts[0], g_names[TEAM_CT])


g_t = ts[0]
g_ct = cts[0]

#if defined DEBUGMODE
new victimdebug = read_data(2) // victim needed by IWANTPRIZES and DEBUGMODE, else not
new victimname[32]
get_name(victimdebug, victimname)
log_amx("Betting will maybe start in %f seconds (if %s that just died does not respawn, or the round ends)", INITBETTINGSTIME, victimname)
#endif
set_task(INITBETTINGSTIME, "initbettings", TASKID_BETTINGS)

return PLUGIN_CONTINUE
}

displaybetshud() {
//client_print(0, print_chat, "%s bet $%d on %s.", name, g_betamount[id], g_names[g_betperson[id]])
new const MAXPLAYERS = get_maxplayers()

// First calculate how much each player has been bet on.
new betamounts[2] = {0, 0}, betcount[2] = {0, 0} // t, ct

for (new i = 1; i <= MAXPLAYERS; i++) {
if (!is_user_connected(i) // no one can win money from a player that has disconnected, even though he bet...
|| g_betperson == 0) // this player didn't bet yet
continue

betamounts[g_betperson - 1] += g_betamount // -1 because person will be a team number, either 1 (t) or 2 (ct).
betcount[g_betperson - 1]++
}

const MESSAGESIZE = 511
new tMessage[MESSAGESIZE + 1], ctMessage[MESSAGESIZE + 1]

format(tMessage, MESSAGESIZE, "%s^n$%d 共 %d 注", g_names[TEAM_T], betamounts[0], betcount[0])
format(ctMessage, MESSAGESIZE, "%s^n$%d 共 %d 注", g_names[TEAM_CT], betamounts[1], betcount[1])

for (new i = 1; i <= MAXPLAYERS; i++) {
if (!is_user_connected(i) || is_user_bot(i))
continue

// display hud stuff to this person
set_hudmessage(TRED, TGREEN, TBLUE, TX, Y, EFFECTS, FXTIME, HUDMESSAGE_HOLDTIME, FADEINTIME, FADEOUTTIME, HUDCHANNEL_T)
show_hudmessage(i, tMessage)

set_hudmessage(CTRED, CTGREEN, CTBLUE, CTX, Y, EFFECTS, FXTIME, HUDMESSAGE_HOLDTIME, FADEINTIME, FADEOUTTIME, HUDCHANNEL_CT)
show_hudmessage(i, ctMessage)
}
}

#if defined IWANTPRIZES // keeping all prizes-only functions within this big block, don't forget to move fns out of it when they are used by nonprize compiles
public respawn(idd[1]) {
// Call any bets off. If we have a respawner, a 1vs1 situation is impossible.
#if defined DEBUGMODE
new name[32]
get_name(idd[0], name)
log_amx("%s %s %s", name, g_round ? "respawns!" : "would've respawned if the round didn't just end... no respawn this time!", task_exists(TASKID_BETTINGS) ? "A betting was about to happen but will called off." : "A betting wasn't about to happen anyway, no action taken.")
#endif

if (task_exists(TASKID_BETTINGS)) // probably not entirely necessary
remove_task(TASKID_BETTINGS) // this should be necessary, though

if (!g_round)
return

g_extralives[idd[0]]--
spawn(idd[0])
new name2[32]
get_name(idd[0], name2)
client_print(0, print_chat, "%s 获得了重生, having %d li%s left!", name2, g_extralives[idd[0]], g_extralives[idd[0]] == 1 ? "fe" : "ves")
}

public client_connect(id) {
resetprizes(id)

return PLUGIN_CONTINUE
}

prize(id, moneyover16k) {
new lives = 0, healths = 0, armours = 0, origmoney = moneyover16k

while (moneyover16k >= PRIZEPRICE_EXTRALIFE) {
g_extralives[id]++
moneyover16k -= PRIZEPRICE_EXTRALIFE
lives++
}
while (moneyover16k >= PRIZEPRICE_EXTRAHEALTH) {
g_extrahealth[id]++
moneyover16k -= PRIZEPRICE_EXTRAHEALTH
healths++
}
while (moneyover16k >= PRIZEPRICE_EXTRAARMOUR) {
g_extraarmour[id]++
moneyover16k -= PRIZEPRICE_EXTRAARMOUR
armours++
}
client_print(id, print_chat, "For winning $%d over $16000, you win these prizes: %d Xtra lives, %d health boosts, %d assault suits", origmoney, lives, healths, armours)
}

setprizes(id) {
new bool:extrahealthused = false, bool:extraarmourused = false
// Add extra health
if (g_extrahealth[id] > 0) {
g_extrahealth[id]--
new idd[1]
idd[0] = id
set_task(0.5, "delayedhealthboost", 0, idd, 1)
extrahealthused = true
}

// Add extra armour
new userarmour = get_user_armor(id)
if (g_extraarmour[id] > 0 && userarmour < 100) {
g_extraarmour[id]--

give_item(id, "item_assaultsuit")
extraarmourused = true
}

if (g_extralives[id] + g_extrahealth[id] + g_extraarmour[id] != 0)
client_print(id, print_chat, "rizes remaining: %d Xtra lives, %d health boosts%s, %d assault suits%s", g_extralives[id], g_extrahealth[id], extrahealthused ? " (1 just used)" : "", g_extraarmour[id], extraarmourused ? " (1 just used)" : "")
}

public delayedhealthboost(idd[1]) {
set_user_health(idd[0], get_user_health(idd[0]) + XTRA_HEALTHBOOST)
}

remove_respawntasks() {
for (new i = 1; i < 33; i++)
remove_task(TASKID_RESPAWN + i)
}

public unsetfreeze(idd[1]) {
g_freezenewround[idd[0]] = false
}

public restartgame_event() {
for (new i = 1; i < 33; i++)
resetprizes(i)

return PLUGIN_CONTINUE
}

resetprizes(id) {
g_extralives[id] = 0
g_extrahealth[id] = 0
g_extraarmour[id] = 0
g_freezenewround[id] = false
}

public giveprize(id, level, cid) {
if (!cmd_access(id, level, cid, 4)) {
return PLUGIN_HANDLED
}

new giveto, theprize, prizes
new buffer[10]
read_argv(1, buffer, 9)
giveto = str_to_num(buffer)
read_argv(2, buffer, 9)
theprize = str_to_num(buffer)
read_argv(3, buffer, 9)
prizes = str_to_num(buffer)

switch (theprize) {
case 1: {
g_extralives[giveto] += prizes
}
case 2: {
g_extrahealth[giveto] += prizes
}
case 3: {
g_extraarmour[giveto] += prizes
}
default: {
console_print(id, "Only 1-3 works...")
return PLUGIN_HANDLED
}

}

console_print(id, "Gave %d stuff of type %d to %d.", prizes, theprize, giveto)

return PLUGIN_HANDLED
}

public giveprizeall(id, level, cid) {
if (!cmd_access(id, level, cid, 3)) {
return PLUGIN_HANDLED
}

new theprize, prizes
new buffer[10]
read_argv(1, buffer, 9)
theprize = str_to_num(buffer)
read_argv(2, buffer, 9)
prizes = str_to_num(buffer)

new const MAXCLIENTS = get_maxplayers()

for (new i = 1; i <= MAXCLIENTS; i++) {
if (!is_user_connected(i))
continue
switch (theprize) {
case 1: {
g_extralives = prizes
}
case 2: {
g_extrahealth = prizes
}
case 3: {
g_extraarmour = prizes
}
default: {
console_print(id, "Only 1-3 works...")
return PLUGIN_HANDLED
}
}
}

console_print(id, "Set %d stuff of type %d to all.", prizes, theprize)

return PLUGIN_HANDLED
}
#endif // defined IWANTPRIZES

public newround_event(id) {
#if defined IWANTPRIZES
if (g_freezenewround[id])
return PLUGIN_CONTINUE
//log_amx("newround_event called for %d", id)

g_freezenewround[id] = true

new idd[1]
idd[0] = id
set_task(1.0, "unsetfreeze", 0, idd, 1)

setprizes(id)
#endif // defined IWANTPRIZES

if (!g_round)
g_round = true

return PLUGIN_CONTINUE
}

hudtimerstarter() {
new timeend[1]
timeend[0] = get_systime() + get_cvar_num(CVAR_BETTIME)
hudtimerdisplay(timeend)
set_task(1.0, "hudtimerdisplay", TASKID_BETTIMERDISPLAY, timeend, 1, "b")
}

public hudtimerdisplay(timeend[1]) {
new const MAXPLAYERS = get_maxplayers()
new secondsleft = timeend[0] - get_systime()
new msg[64]

if (secondsleft > 0) {
msg = "投注菜单将会在 %d 秒后关闭"
format(msg, 60, msg, secondsleft)
}
else
msg = "你的动作太慢了,像一条虫,投注失败"

new usermenu, userkeys, bool:nooneisinmenu = true
for (new i = 1; i <= MAXPLAYERS; i++) {
if (!is_user_connected(i) || is_user_alive(i) || is_user_bot(i))
continue
else
nooneisinmenu = false

get_user_menu(i, usermenu, userkeys) // get user menu
if (usermenu == g_betmenu) {
// Display time left here
client_print(i, print_center, msg)
}
}

// End loops if no one is in menu...
if (nooneisinmenu) {
remove_task(TASKID_BETTIMER)
remove_task(TASKID_BETTIMERDISPLAY)
}
}

public initbettings() {
if (!g_round) { // if round already ended, call bets off
#if defined DEBUGMODE
log_amx("Bettings was about to start, but the round ended, so no bettings will occur this time.")
#endif
return
}

// Start timer here
set_task(get_cvar_float(CVAR_BETTIME), "closebetmenu", TASKID_BETTIMER)
hudtimerstarter()

new const DEFAULTBET = get_cvar_num(CVAR_DEFAULTBET)
g_betting = true

for (new i = 1; i < 33; i++) // Reset votes
g_betperson = 0

new boolverridepreviousmenu, bool:bot, currentmenu, team, keys
if (get_cvar_num(OVERRIDEPREVIOUSMENU))
overridepreviousmenu = true
else
overridepreviousmenu = false

new const MAXPLAYERS = get_maxplayers()
#if defined DEBUGMODE
log_amx("Bettings will now start. This server supports %d players.", MAXPLAYERS)
new name[32]
#endif
for (new i = 1; i <= MAXPLAYERS; i++) {
if (!is_user_connected(i) || is_user_alive(i)) { // Online, dead players only
#if defined DEBUGMODE
if (!is_user_connected(i)) {
//log_amx("layer #%d is not connected and will not be able to vote.", i)
}
else {
get_name(i, name)
log_amx("layer #%d (%s) is alive and will not be able to vote.", i, name)
}
#endif
continue
}

bot = bool:is_user_bot(i)
if (!bot && !overridepreviousmenu) {
// If already in a menu, don't bother. This isn't that important...
get_user_menu(i, currentmenu, keys) // currentmenu should be 0 when user is in no menu, only then it's ok to show a bet menu :-]
if (currentmenu > 0) {
#if defined DEBUGMODE
get_name(i, name)
log_amx("Player #%d (%s) is already in another menu (%d) - your %s cvar is defined to not show bet menu to ppl who already have a menu open. (Bet menu has id %d)", i, name, currentmenu, OVERRIDEPREVIOUSMENU, g_betmenu)
#endif
continue
}
}

// Must be on T or CT team
team = cs_get_user_team(i)
if (team != TEAM_T && team != TEAM_CT) {

#if defined DEBUGMODE
get_name(i, name)
log_amx("Player #%d (%s) is not on team 1 (T) or 2 (CT). Actually the player is on team %d and thus can't bet.", i, name, team)
#endif
continue
}

// Must have at least DEFAULTBET dollars to participate...
if (cs_get_user_money2(i) < DEFAULTBET) {
#if defined DEBUGMODE
get_name(i, name)
log_amx("Player #%d (%s) does only have $%d, which is below the $%d needed to be able to vote.", i, name, cs_get_user_money2(i), DEFAULTBET)
#endif
client_print(i, print_chat, "你的资金不足,最低投注额为 $%d .", DEFAULTBET)
continue
}

g_betamount = DEFAULTBET

if (bot) {
// Bots "bet"
//client_print(0, print_chat, "%d should vote and is a bot!", deadplayers)
new botid[1]
botid[0] = i
set_task(random_float(1.0, 5.0), "botbet", 0, botid, 1)
#if defined DEBUGMODE
get_name(i, name)
log_amx("Player #%d (%s) is a bot and will bet...", i, name)
#endif
}
else {
//client_print(deadplayers, print_chat, "starting bet for you")
#if defined DEBUGMODE
get_name(i, name)
log_amx("Player #%d (%s) is a normal player and IS shown the bet menu and thus gets the chance to bet this time...", i, name)
#endif
startbet(i)
}
}

displaybetshud()
}

public botbet(botid[1]) {
if (!g_betting || !is_user_connected(botid[0])) // bot may have been disconnected during the time...
return PLUGIN_CONTINUE

// Bot will bet.
// Bot can bet any even $100 value... and should choose the player with most hp+armour, and possibly best frags/deaths ratio, and then it could turn all over to the other guy for
// gambling purpose.

// Gambling ratio could be set somewhere between 0.1 and 0.5...
new const Float:GAMBLER_RATIO = random_float(BOTGAMBLERMIN, BOTGAMBLERMAX)
new bool:gambler = false // this bot is not a gambler... yet
if (random_float(0.0, 1.0) <= GAMBLER_RATIO)
gambler = true // ok, this bot wants to be a gambler :-)

new nongamblerschoice = getnongamblerschoice()

new choice = gambler ? (nongamblerschoice == TEAM_T ? TEAM_CT : TEAM_T) : nongamblerschoice
/*if (gambler) {
if (nongamblerschoice == TEAM_T)
choice = TEAM_CT
else
choice = TEAM_T
}*/

new money = cs_get_user_money2(botid[0])
money -= money % 100 // 553 - (553 % 100) would be 553 - (53) would be 500, ie even amount in hundreds...
money = botbetmoney(money)
if (money == 0) // Bot didn't bet this time...
return PLUGIN_CONTINUE

g_betamount[botid[0]] = money
placebet(botid[0], choice)

return PLUGIN_CONTINUE
}

// Decides how much money the will bot bet.
botbetmoney(money) {
// Low (0.0 > 0.6), medium (0.6 > 0.9), high (0.9 > 1.0)
// Low == max 30% of money
// Medium == max 50% of money
// High == max 100% of money

new const Float:RATIO = random_float(0.0, 1.0)
new BETSETTING:betSetting = BET_LOW
if (RATIO >= RATIO_HIGH)
betSetting = BET_HIGH
else if (RATIO >= RATIO_MEDIUM)
betSetting = BET_MEDIUM

new Float:pctOfMoneyToBet
switch (betSetting) {
case BET_LOW: pctOfMoneyToBet = random_float(0.0, MAXBET_LOW) // MAXBET_LOW 0.3
case BET_MEDIUM: pctOfMoneyToBet = random_float(0.0, MAXBET_MEDIUM) // MAXBET_MEDIUM 0.5
//case BET_HIGH: pctOfMoneyToBet = random_float(0.0, MAXBET_HIGH) // MAXBET_HIGH 1.0
default: pctOfMoneyToBet = random_float(0.0, MAXBET_HIGH) // MAXBET_HIGH 1.0
}

money = floatround(money * pctOfMoneyToBet)

money -= money % 100 // to have equal 100s...

return money
}

getnongamblerschoice() {
new choice
new t_hp = get_user_health(g_t), ct_hp = get_user_health(g_ct), t_armour = get_user_armor(g_t), ct_armour = get_user_armor(g_ct)
if (t_hp + t_armour > ct_hp + ct_armour)
choice = TEAM_T
else if (t_hp + t_armour < ct_hp + ct_armour)
choice = TEAM_CT
else // They're equal
choice = random_num(TEAM_T, TEAM_CT)

return choice
}

startbet(id) {
if (!g_betting) {
client_print(id, print_center, "你的投注太迟了,已经封盘!")
return
}

new menuBody[512], flags = MENUBUTTON1|MENUBUTTON2|MENUBUTTON0, money = cs_get_user_money2(id)

new t_hp = get_user_health(g_t), ct_hp = get_user_health(g_ct), t_armour = get_user_armor(g_t), ct_armour = get_user_armor(g_ct)

new len = format(menuBody, 511, "It's \y%s\w VS. \y%s\w! 请你买马!谁会最终胜出?^n^n1. %s (HP: %d, Armour: %d)^n2. %s (HP: %d, Armour: %d)^n^n你的投注金额为: $\y%d\w^n", g_names[TEAM_T], g_names[TEAM_CT], g_names[TEAM_T], t_hp, t_armour, g_names[TEAM_CT], ct_hp, ct_armour, g_betamount[id])

if (g_pot > 0)
len += format(menuBody[len], 511 - len, "^n*现时累积奖金*: $\y%d\w^n", g_pot)

new const DEFAULTBET = get_cvar_num(CVAR_DEFAULTBET)

// +1x
if (money >= g_betamount[id] + DEFAULTBET) {
flags |= MENUBUTTON3
len += format(menuBody[len], 511 - len, "\w")
}
else
len += format(menuBody[len], 511 - len, "\d")
len += format(menuBody[len], 511 - len, "3. 增加投注金额 $%d^n", DEFAULTBET)

// +10x
if (money >= g_betamount[id] + DEFAULTBET * 10) {
flags |= MENUBUTTON4
len += format(menuBody[len], 511 - len, "\w")
}
else
len += format(menuBody[len], 511 - len, "\d")
len += format(menuBody[len], 511 - len, "4. 增加投注金额 $%d^n", DEFAULTBET * 10)


// -1x
if (g_betamount[id] - DEFAULTBET >= DEFAULTBET) {
flags |= MENUBUTTON5
len += format(menuBody[len], 511 - len, "\w")
}
else
len += format(menuBody[len], 511 - len, "\d")
len += format(menuBody[len], 511 - len, "5. 减少投注金额 $%d^n", DEFAULTBET)

// -10x
if (g_betamount[id] - DEFAULTBET * 10 >= DEFAULTBET) {
flags |= MENUBUTTON6
len += format(menuBody[len], 511 - len, "\w")
}
else
len += format(menuBody[len], 511 - len, "\d")
len += format(menuBody[len], 511 - len, "6. 减少投注金额 $%d^n\w", DEFAULTBET * 10)

len += format(menuBody[len], 511 - len, "^n0. 我不是赌徒我不玩了!")

show_menu(id, flags, menuBody)
//client_print(id, print_chat, "Showing menu to you")
}

public menu_fn(id, key) {
//client_print(id, print_chat, "You selected a menu option, key: %d", key)
client_cmd(id, "spk player/tone.wav")
new bool:stayinmenu = true
new const DEFAULTBET = get_cvar_num(CVAR_DEFAULTBET)
switch (key) {
case MENUSELECT1: {
// bet on t
placebet(id, TEAM_T)
stayinmenu = false
}
case MENUSELECT2: {
// bet on ct
placebet(id, TEAM_CT)
stayinmenu = false
}
case MENUSELECT3: {
// raise bet
alterbet(id, DEFAULTBET)
}
case MENUSELECT4: {
// lower bet
alterbet(id, DEFAULTBET * 10)
}
case MENUSELECT5: {
// raise bet
alterbet(id, -DEFAULTBET)
}
case MENUSELECT6: {
// lower bet
alterbet(id, -DEFAULTBET * 10)
}
case MENUSELECT0: {
// no bet
if (g_betting)
client_print(id, print_chat, "这次我不玩了,看一下就算了")
stayinmenu = false
}
}

if (stayinmenu)
startbet(id)

return PLUGIN_HANDLED
}

placebet(id, choice) {
if (!is_user_connected(id))
return

if (g_betting) {
g_betperson[id] = choice
altermoney(id, -g_betamount[id])
new name[33]
get_name(id, name)
client_print(0, print_chat, "%s 买了 $%d 元 %s 赢.", name, g_betamount[id], g_names[g_betperson[id]])

client_cmd(0, "spk player/Blip.wav")
displaybetshud()
}
else
client_print(id, print_center, "你的投注太迟了,已经封盘!")
}

alterbet(id, money) {
g_betamount[id] += money
}

altermoney(id, money) { // calc 16000+ bonuses here?
new newmoney = cs_get_user_money2(id) + money
#if defined IWANTPRIZES
if (newmoney > 900000)
prize(id, newmoney - 900000)
#endif

cs_set_user_money2(id, newmoney, 1)
}

roundendtasks(const TEAM) {
#if defined IWANTPRIZES
remove_respawntasks()
#endif
g_round = false
if (g_betting) {
closebetmenu()
remove_task(TASKID_BETTIMER) // stop the timer that will close the menu...
remove_task(TASKID_BETTIMERDISPLAY) // stop the timer that displays the time left until menu closes...
if (TEAM == TEAM_T || TEAM == TEAM_CT)
calculatebets(TEAM)
else // round ended in a draw... payback all bet money
payback()
}
}

public roundend_t_event() {
roundendtasks(TEAM_T)
}
public roundend_ct_event() {
roundendtasks(TEAM_CT)
}
public roundend_draw_event() {
roundendtasks(0)
}

public closebetmenu() {
new const MAXPLAYERS = get_maxplayers()
new usermenu, userkeys
for (new i = 1; i <= MAXPLAYERS; i++) {
if (!is_user_connected(i) || is_user_alive(i) || is_user_bot(i))
continue

get_user_menu(i, usermenu, userkeys) // get user menu
if (usermenu == g_betmenu) // Hide it here!
client_cmd(i, "slot10") // client_print(players, print_chat, "Hey, round's over and you didn't bet yet... close that menu!")
}
}

payback() {
// End betting here
g_betting = false
for (new i = 1; i < 33; i++) {
if (i == g_t || i == g_ct || !is_user_connected(i) || g_betperson == 0) // the remaining players didn't bet, and don't interact with disconnected players, and don't give anything to those who didn't bet
continue

altermoney(i, g_betamount)
client_print(i, print_chat, "本局打喳,iTHammer返回你的本金 $%d ", g_betamount)
client_cmd(i, "spk player/betmenushow.wav")
}
}

calculatebets(result) {
// End betting here
g_betting = false

// Find all who voted for right player, store how much they voted
new totalrightbets = 0, overallbets = 0
for (new i = 1; i < 33; i++) {
if (g_betperson == result)
totalrightbets += g_betamount

if (g_betperson == TEAM_T || g_betperson == TEAM_CT)
overallbets += g_betamount
}

// Did anyone make a bet at all?
if (overallbets == 0) {
client_print(0, print_chat, "本回合的赌局无法开盘,无人下注或者时间不够")
return
}

// Print total bets.
client_print(0, print_chat, "合计投注额为: $%d (其中投中的金额为 $%d )", overallbets, totalrightbets)

// Now hand out money...
new Float:wonmoney, name[33], Float:highestwonmoney = -1.0, nr_of_highestwinners = 0, highestwinners[32], team
for (new i = 1; i < 33; i++) {
if (i == g_t || i == g_ct || !is_user_connected(i)) // the remaining players didn't bet, and don't interact with disconnected players...
continue

team = cs_get_user_team(i)
if (team != TEAM_T && team != TEAM_CT) // spectators don't get anything
continue

get_name(i, name)

if (totalrightbets > 0 && g_betperson == result) { // Just to avoid divison by 0 (which shouldn't happen, but...)
// This player should have money. How much? ((g_betamount / totalrightbets) * overallbets)
wonmoney = (float(g_betamount) / float(totalrightbets)) * float(overallbets)* 3 //彩金的3倍呀
client_print(i, print_chat, "[iTHammer]: 恭喜你中了! 你可以拿回你的赌本 $%d , 另还得到了彩金 $%d!", g_betamount, floatround(wonmoney) - g_betamount)
server_print("%s won the bet and receives his original bet, $%d, and an additional $%d!", name, g_betamount, floatround(wonmoney) - g_betamount)
client_cmd(i, "spk player/goal_1.wav")
altermoney(i, floatround(wonmoney))
if (wonmoney - g_betamount > highestwonmoney) {
nr_of_highestwinners = 0
highestwinners[nr_of_highestwinners++] = i
highestwonmoney = wonmoney - g_betamount
}
else if (wonmoney - g_betamount == highestwonmoney) {
highestwinners[nr_of_highestwinners++] = i
}
}
else if (g_betperson == 0) {
client_print(i, print_chat, "现在不接受投注了!请等待下次开盘")
server_print("%s didn't place a bet this time...", name)
}
else {
client_print(i, print_chat, "[iTHammer]: 哈哈,你输了 $%d 大元了,欢迎下次再来!", g_betamount)
server_print("%s lost $%d on a betting...", name, g_betamount)
client_cmd(i, "spk player/girl1_ohmygod.wav")
}
}

//statsworker(highestwinners, nr_of_highestwinners, highestwonmoney)

if (nr_of_highestwinners == 0) { // Did anyone make the right bet? If not, move the bet money to the pot.
client_print(0, print_chat, "[iTHammer]:本次无人买中. $%d 已经增加到累积彩金中. 现在累积总彩金是: $%d", overallbets, g_pot += overallbets)
set_vaultpot(g_pot)
return
}
else if (nr_of_highestwinners == 1) { // Winner takes it all.
get_name(highestwinners[0], name)
client_cmd(0, "spk player/cashreg.wav")
if (g_pot != 0) {
client_print(0, print_chat, "%s 买了 $%d 大元并赢得彩金 $%d , 理所当然累积奖金 $%d 是属于他的!", name, g_betamount[highestwinners[0]], floatround(highestwonmoney), g_pot)
give_pot(nr_of_highestwinners, highestwinners)
}
else {
if (highestwonmoney >= 1.0)
client_print(0, print_chat, "%s 买了 $%d 大元并赢得彩金 $%d , 遗憾的是没有累积奖金.", name, g_betamount[highestwinners[0]], floatround(highestwonmoney))
}
}
else { // Winners share it all.
new msg[128], len = 0
if (g_pot > 0) {
len += format(msg[len], 127 - len, "分享累积彩金 $%d ", g_pot)
give_pot(nr_of_highestwinners, highestwinners)
}
else
len += format(msg[len], 127 - len, "头奖得主是: ")

for (new i = 0; i < nr_of_highestwinners; i++) {
get_name(highestwinners, name)
len += format(msg[len], 127 - len, "%s ", name)
}
}
}

/*
statsworker(highestwinners[32], const NROFHIGHESTWINNERS, Float:highestwonmoney) {
// Build result table of last bet
}
*/

set_vaultpot(value) {
new potstr[16]
num_to_str(value, potstr, 15)
set_vaultdata(VAULTKEY_POT, potstr)
}

give_pot(nr_of_winners, winners[32]) {
new pot = g_pot
g_pot = 0
set_vaultpot(0) // empty pot in vault

if (nr_of_winners == 1) {
altermoney(winners[0], pot)
return
}

if (nr_of_winners == 0) {
log_amx("%s: Error in script - division by zero error in give_pot! nr_of_winners: %d", nr_of_winners)
return
}
new share = pot/nr_of_winners
for (new i = 0; i < nr_of_winners; i++)
altermoney(winners, share)
}

/*
public killtest(id, level, cid) {
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED

new const MAXPLAYERS = get_maxplayers()

new bool:tSkonad = false, bool:ctSkonad = false, team

for (new i = 1; i <= MAXPLAYERS; i++) {
if (!is_user_connected(i) || !is_user_alive(i))
continue

if (tSkonad && ctSkonad) {
user_kill(i, 1)
continue
}

team = cs_get_user_team(i)

if (team == TEAM_T) {
if (tSkonad || i == id)
user_kill(i, 1)
else
tSkonad = true
}
else if (team == TEAM_CT) {
if (ctSkonad || i == id)
user_kill(i, 1)
else
ctSkonad = true
}
else {
// Some odd team... just kill!
user_kill(i, 1)
}
}

return PLUGIN_HANDLED
}
*/
//新加上投注音效播放
//----------------------------------------------
public plugin_precache(){
precache_sound( "player/betmenushow.wav")
precache_sound( "player/Blip.wav")
precache_sound( "player/goal_1.wav")
precache_sound( "player/cashreg.wav")
precache_sound( "player/girl1_ohmygod.wav")
precache_sound( "player/tone.wav")
return PLUGIN_CONTINUE
}
//----------------------------------------------
public plugin_init() {
register_plugin(PLUGINNAME, VERSION, AUTHOR)

register_event("DeathMsg", "death_event", "a")
register_event("SendAudio", "roundend_t_event", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "roundend_ct_event", "a", "2&%!MRAD_ctwin")
register_event("SendAudio", "roundend_draw_event", "a", "2&%!MRAD_rounddraw")
register_event("ResetHUD", "newround_event", "b")

#if defined IWANTPRIZES
register_event("TextMsg", "restartgame_event", "a", "2&#Game_C","2&#Game_w")
register_event("TextMsg", "restartgame_event", "a", "2&#Game_will_restart_in")
//register_concmd("0gp", "giveprize", ADMIN_CFG, " <1-3> <#> - give # 1-3 prizes to id")
//register_concmd("0gpa", "giveprizeall", ADMIN_CFG, "<1-3> <#> - give # 1-3 prizes to all")
#endif
//register_clcmd("0killtest", "killtest", ADMIN_CFG, "- kills you and leaves two people alive on each team...")
register_cvar(OVERRIDEPREVIOUSMENU, "1")
register_cvar(CVAR_DEFAULTBET, "500")
register_cvar(CVAR_BETTIME, "20")

g_betmenu = register_menuid("It's")
register_menucmd(g_betmenu, 1023, "menu_fn")

if (vaultdata_exists(VAULTKEY_POT))
g_pot = get_vaultdata(VAULTKEY_POT)

server_print("%s version %s initialized.", PLUGINNAME, VERSION)
}

stock get_name(id, name[32])
{

new buffer = engfunc(EngFunc_GetInfoKeyBuffer, id)
new strtmp1[256]
copy_infokey_buffer(buffer, strtmp1, 255)
new offset = contain(strtmp1, "\name\") + 6
new thischr
new i
for (;;i++)
{
thischr = memhack_get_char(buffer + offset + i, MEM_NULLBASE, MEMTYPE_DATA, MEM_SIGNED)
if (thischr == '\' || thischr == 0)
{
name = 0
break
}
else
{
name = thischr
}

}
}

编译出现:
//// lastmanbets.sma
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(267) :
错误 047: 数组尺寸不匹配,或目标数组尺寸太小
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(268) :
错误 047: 数组尺寸不匹配,或目标数组尺寸太小
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(613 -- 6
14) : 警告 213: 目标不匹配
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(850) :
错误 047: 数组尺寸不匹配,或目标数组尺寸太小
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(852) :
警告 217: 丢失的缩进
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(853) :
警告 217: 丢失的缩进
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(954 -- 9
55) : 警告 213: 目标不匹配
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(958) :
错误 047: 数组尺寸不匹配,或目标数组尺寸太小
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(994) :
错误 047: 数组尺寸不匹配,或目标数组尺寸太小
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(1015) :
错误 047: 数组尺寸不匹配,或目标数组尺寸太小
//
// 6 个错误 .
// Could not locate output file E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scrip
ting\compiled\lastmanbets.amx (compile failed).
//
// Compilation Time: 0.25 sec
// ----------------------------------------

请问什么原因?问题部分我用红色显示了,谢谢。

该用户从未签到

发表于 2008-3-25 16:01:51 | 显示全部楼层
有的  有的

我用的是nightly builds AMX Mod X 1.8.1-3679 (Windows)

hlds 3647    用了 2个emu    分别是steam.dll     steamclient.dll   
还有REV的 v3647  swds.dll

比赛的时候用中文名字的朋友说话的时候
画面上提示 看见的是乱码   不知道是不是utf-8的问题

M6看比赛的时候  改成中文名字的朋友一直提示是按Y说话的样子 写的是 say name

我比赛服务器只用了3个插件 admin.amxx 和 teamtalk.amxx   还有这个中文名字的

修改中文名的时候不是用saycn 而是exec name.cfg 那样弄的

还请斑竹帮忙分析看看是哪里的问题呢

该用户从未签到

发表于 2008-3-25 16:24:01 | 显示全部楼层
11#:
目标数组大小必须为32
name[33]改成name[32]就行

12#:不太清楚.我测试的时候一切正常
试一下关闭teamtalk.amxx

该用户从未签到

 楼主| 发表于 2008-3-25 17:51:25 | 显示全部楼层
谢谢指点,只剩这四个了,请问是什么错误?
//// lastmanbets.sma
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(267) :
错误 047: 数组尺寸不匹配,或目标数组尺寸太小
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(268) :
错误 047: 数组尺寸不匹配,或目标数组尺寸太小
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(613 --
14) : 警告 213: 目标不匹配
// E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scripting\lastmanbets.sma(954 --
55) : 警告 213: 目标不匹配
//
// 2 个错误 .
// Could not locate output file E:\Cs1.6\Strike 1.6\cstrike\addons\amxmodx\scr
ting\compiled\lastmanbets.amx (compile failed).
//
// Compilation Time: 0.25 sec
// ----------------------------------------
尺寸太小的代码是这样的:
public death_event() {
#if defined IWANTPRIZES
new victim = read_data(2) // victim needed by IWANTPRIZES and DEBUGMODE, else not
//client_print(0, print_chat, "death_event, victim: %d, g_round: %d, g_extralives[victim]: %d", victim, g_round, g_extralives[victim])
if (g_extralives[victim]) {
  new idd[1]
  idd[0] = victim
  set_task(RESPAWNTIME, "respawn", TASKID_RESPAWN + victim, idd, 1)
  // Return here. If victim died and can respawn, this means a 1vs1 has not happened yet. Victim will not respawn if round ended - and if round ended, bet shouldn't start anyway.
  //client_print(0, print_chat, "death_event, end 1")
  return PLUGIN_CONTINUE
}
#endif // defined IWANTPRIZES
if (!g_round) {
  //client_print(0, print_chat, "death_event, end 2")
  return PLUGIN_CONTINUE
}
new cts[32], ts[32], ctsnum = 0, tsnum = 0
new const MAXPLAYERS = get_maxplayers()
for (new i = 1; i <= MAXPLAYERS; i++) {
  if (!is_user_connected(i) || !is_user_alive(i))
   continue
  switch (cs_get_user_team(i)) {
   case TEAM_T: ts[tsnum++] = i
   case TEAM_CT: cts[ctsnum++] = i
   default: {
    // A user that is not alive but not on T _or_ CT, who is he anyway?? :-)
    return PLUGIN_CONTINUE
   }
  }
  if (tsnum > 1 || ctsnum > 1) {
   //client_print(0, print_chat, "Deathevent ends in loop, not 1vs1: cts: %d, ts: %d", ctsnum, tsnum)
   return PLUGIN_CONTINUE
  }
}
// (These two get_players had problems in earlier versions, they are now replaced by manual code finding players)
//get_players(cts, ctsnum, "ae", CT) // match alive and team
//get_players(ts, tsnum, "ae", T) // match alive and team
if (ctsnum != 1 || tsnum != 1) {
  //client_print(0, print_chat, "death_event, end 3, cts: %d, ts: %d", ctsnum, tsnum)
  return PLUGIN_CONTINUE
}
get_name(ts[0], g_names[TEAM_T])
get_name(cts[0], g_names[TEAM_CT])

g_t = ts[0]
g_ct = cts[0]
#if defined DEBUGMODE
new victimdebug = read_data(2) // victim needed by IWANTPRIZES and DEBUGMODE, else not
new victimname[32]
get_name(victimdebug, victimname)
log_amx("Betting will maybe start in %f seconds (if %s that just died does not respawn, or the round ends)", INITBETTINGSTIME, victimname)
#endif
set_task(INITBETTINGSTIME, "initbettings", TASKID_BETTINGS)
return PLUGIN_CONTINUE
}
目标不匹配是这样的:
public initbettings() {
if (!g_round) { // if round already ended, call bets off
#if defined DEBUGMODE
  log_amx("Bettings was about to start, but the round ended, so no bettings will occur this time.")
#endif
  return
}
// Start timer here
set_task(get_cvar_float(CVAR_BETTIME), "closebetmenu", TASKID_BETTIMER)
hudtimerstarter()
new const DEFAULTBET = get_cvar_num(CVAR_DEFAULTBET)
g_betting = true
for (new i = 1; i < 33; i++) // Reset votes
  g_betperson = 0
new boolverridepreviousmenu, bool:bot, currentmenu, team, keys
if (get_cvar_num(OVERRIDEPREVIOUSMENU))
  overridepreviousmenu = true
else
  overridepreviousmenu = false
new const MAXPLAYERS = get_maxplayers()
#if defined DEBUGMODE
log_amx("Bettings will now start. This server supports %d players.", MAXPLAYERS)
new name[32]
#endif
for (new i = 1; i <= MAXPLAYERS; i++) {
  if (!is_user_connected(i) || is_user_alive(i)) { // Online, dead players only
#if defined DEBUGMODE
   if (!is_user_connected(i)) {
    //log_amx("layer #%d is not connected and will not be able to vote.", i)
   }
   else {
    get_name(i, name)
    log_amx("layer #%d (%s) is alive and will not be able to vote.", i, name)
   }
#endif
   continue
  }
  bot = bool:is_user_bot(i)
  if (!bot && !overridepreviousmenu) {
   // If already in a menu, don't bother. This isn't that important...
   get_user_menu(i, currentmenu, keys) // currentmenu should be 0 when user is in no menu, only then it's ok to show a bet menu :-]
   if (currentmenu > 0) {
#if defined DEBUGMODE
    get_name(i, name)
    log_amx("layer #%d (%s) is already in another menu (%d) - your %s cvar is defined to not show bet menu to ppl who already have a menu open. (Bet menu has id %d)", i, name, currentmenu, OVERRIDEPREVIOUSMENU, g_betmenu)
#endif
    continue
   }
  }
  // Must be on T or CT team
  team = cs_get_user_team(i)
  if (team != TEAM_T && team != TEAM_CT) {
#if defined DEBUGMODE
   get_name(i, name)
   log_amx("Player #%d (%s) is not on team 1 (T) or 2 (CT). Actually the player is on team %d and thus can't bet.", i, name, team)

#endif
   continue
  }
  // Must have at least DEFAULTBET dollars to participate...
  if (cs_get_user_money2(i) < DEFAULTBET) {
#if defined DEBUGMODE
   get_name(i, name)
   log_amx("Player #%d (%s) does only have $%d, which is below the $%d needed to be able to vote.", i, name, cs_get_user_money2(i), DEFAULTBET)
#endif
   client_print(i, print_chat, "你的资金不足,最低投注额为 $%d .", DEFAULTBET)
   continue
  }
  g_betamount = DEFAULTBET
  if (bot) {
   // Bots "bet"
   //client_print(0, print_chat, "%d should vote and is a bot!", deadplayers)
   new botid[1]
   botid[0] = i
   set_task(random_float(1.0, 5.0), "botbet", 0, botid, 1)
#if defined DEBUGMODE
   get_name(i, name)
   log_amx("Player #%d (%s) is a bot and will bet...", i, name)
#endif
  }
  else {
   //client_print(deadplayers, print_chat, "starting bet for you")
#if defined DEBUGMODE
   get_name(i, name)
   log_amx("Player #%d (%s) is a normal player and IS shown the bet menu and thus gets the chance to bet this time...", i, name)
#endif
   startbet(i)
  }
}
displaybetshud()
}
payback() {
// End betting here
g_betting = false
for (new i = 1; i < 33; i++) {
  if (i == g_t || i == g_ct || !is_user_connected(i) || g_betperson == 0) // the remaining players didn't bet, and don't interact with disconnected players, and don't give anything to those who didn't bet
   continue
  altermoney(i, g_betamount)
  client_print(i, print_chat, "本局打喳,iTHammer返回你的本金 $%d ", g_betamount)  
  client_cmd(i, "spk player/betmenushow.wav")
}
}
calculatebets(result) {
// End betting here
g_betting = false
// Find all who voted for right player, store how much they voted
new totalrightbets = 0, overallbets = 0
for (new i = 1; i < 33; i++) {
  if (g_betperson == result)
   totalrightbets += g_betamount
  if (g_betperson == TEAM_T || g_betperson == TEAM_CT)
   overallbets += g_betamount
}
// Did anyone make a bet at all?
if (overallbets == 0) {
  client_print(0, print_chat, "本回合的赌局无法开盘,无人下注或者时间不够")
  return
}
// Print total bets.
client_print(0, print_chat, "合计投注额为: $%d (其中投中的金额为 $%d )", overallbets, totalrightbets)
// Now hand out money...
new Float:wonmoney, name[32], Float:highestwonmoney = -1.0, nr_of_highestwinners = 0, highestwinners[32], team
for (new i = 1; i < 33; i++) {
  if (i == g_t || i == g_ct || !is_user_connected(i)) // the remaining players didn't bet, and don't interact with disconnected players...
   continue
  team = cs_get_user_team(i)
  if (team != TEAM_T && team != TEAM_CT) // spectators don't get anything
   continue

  get_name(i, name)
  if (totalrightbets > 0 && g_betperson == result) { // Just to avoid divison by 0 (which shouldn't happen, but...)
   // This player should have money. How much? ((g_betamount / totalrightbets) * overallbets)
   wonmoney = (float(g_betamount) / float(totalrightbets)) * float(overallbets)* 3  //彩金的3倍呀
   client_print(i, print_chat, "[iTHammer]: 恭喜你中了! 你可以拿回你的赌本 $%d , 另还得到了彩金 $%d!", g_betamount, floatround(wonmoney) - g_betamount)
   server_print("%s won the bet and receives his original bet, $%d, and an additional $%d!", name, g_betamount, floatround(wonmoney) - g_betamount)
   client_cmd(i, "spk player/goal_1.wav")
   altermoney(i, floatround(wonmoney))
   if (wonmoney - g_betamount > highestwonmoney) {
    nr_of_highestwinners = 0
    highestwinners[nr_of_highestwinners++] = i
    highestwonmoney = wonmoney - g_betamount
   }
   else if (wonmoney - g_betamount == highestwonmoney) {
    highestwinners[nr_of_highestwinners++] = i
   }
  }
  else if (g_betperson == 0) {
   client_print(i, print_chat, "现在不接受投注了!请等待下次开盘")
   server_print("%s didn't place a bet this time...", name)
  }
  else {
   client_print(i, print_chat, "[iTHammer]: 哈哈,你输了 $%d 大元了,欢迎下次再来!", g_betamount)     
   server_print("%s lost $%d on a betting...", name, g_betamount)
   client_cmd(i, "spk player/girl1_ohmygod.wav")
  }
}

[ 本帖最后由 wwww23 于 2008-3-25 18:03 编辑 ]

该用户从未签到

发表于 2008-3-25 18:01:31 | 显示全部楼层
不清楚第xxx行是哪几行
标记一下好不好
我又改了那个get_name()函数
现在可以把get_user_name()直接换成get_name(),什么都不用改

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 楼主| 发表于 2008-3-25 18:21:09 | 显示全部楼层
12#应该是你的个人插件问题,我这没有这样的情况,还麻烦老大帮我看看这代码是怎么回事,用了更新版本后只有不匹配了,十分感谢。
目标不匹配是这样的,红色部分就是问题部分:
public initbettings() {
if (!g_round) { // if round already ended, call bets off
#if defined DEBUGMODE
log_amx("Bettings was about to start, but the round ended, so no bettings will occur this time.")
#endif
return
}

// Start timer here
set_task(get_cvar_float(CVAR_BETTIME), "closebetmenu", TASKID_BETTIMER)
hudtimerstarter()

new const DEFAULTBET = get_cvar_num(CVAR_DEFAULTBET)
g_betting = true

for (new i = 1; i < 33; i++) // Reset votes
g_betperson = 0

new boolverridepreviousmenu, bool:bot, currentmenu, team, keys
if (get_cvar_num(OVERRIDEPREVIOUSMENU))
overridepreviousmenu = true
else
overridepreviousmenu = false

new const MAXPLAYERS = get_maxplayers()
#if defined DEBUGMODE
log_amx("Bettings will now start. This server supports %d players.", MAXPLAYERS)
new name[32]
#endif
for (new i = 1; i <= MAXPLAYERS; i++) {
if (!is_user_connected(i) || is_user_alive(i)) { // Online, dead players only
#if defined DEBUGMODE
if (!is_user_connected(i)) {
//log_amx("layer #%d is not connected and will not be able to vote.", i)
}
else {
get_name(i, name)
log_amx("layer #%d (%s) is alive and will not be able to vote.", i, name)
}
#endif
continue
}

bot = bool:is_user_bot(i)
if (!bot && !overridepreviousmenu) {
// If already in a menu, don't bother. This isn't that important...
get_user_menu(i, currentmenu, keys) // currentmenu should be 0 when user is in no menu, only then it's ok to show a bet menu :-]
if (currentmenu > 0) {
#if defined DEBUGMODE
get_name(i, name)
log_amx("layer #%d (%s) is already in another menu (%d) - your %s cvar is defined to not show bet menu to ppl who already have a menu open. (Bet menu has id %d)", i, name, currentmenu, OVERRIDEPREVIOUSMENU, g_betmenu)
#endif
continue
}
}

// Must be on T or CT team
team = cs_get_user_team(i)
if (team != TEAM_T && team != TEAM_CT) {
#if defined DEBUGMODE
get_name(i, name)
log_amx("Player #%d (%s) is not on team 1 (T) or 2 (CT). Actually the player is on team %d and thus can't bet.", i, name, team)
#endif
continue
}

// Must have at least DEFAULTBET dollars to participate...
if (cs_get_user_money2(i) < DEFAULTBET) {
#if defined DEBUGMODE
get_name(i, name)
log_amx("Player #%d (%s) does only have $%d, which is below the $%d needed to be able to vote.", i, name, cs_get_user_money2(i), DEFAULTBET)
#endif
client_print(i, print_chat, "你的资金不足,最低投注额为 $%d .", DEFAULTBET)
continue
}

g_betamount = DEFAULTBET

if (bot) {
// Bots "bet"
//client_print(0, print_chat, "%d should vote and is a bot!", deadplayers)
new botid[1]
botid[0] = i
set_task(random_float(1.0, 5.0), "botbet", 0, botid, 1)
#if defined DEBUGMODE
get_name(i, name)
log_amx("Player #%d (%s) is a bot and will bet...", i, name)
#endif
}
else {
//client_print(deadplayers, print_chat, "starting bet for you")
#if defined DEBUGMODE
get_name(i, name)
log_amx("Player #%d (%s) is a normal player and IS shown the bet menu and thus gets the chance to bet this time...", i, name)
#endif
startbet(i)
}
}

displaybetshud()
}

calculatebets(result) {
// End betting here
g_betting = false

// Find all who voted for right player, store how much they voted
new totalrightbets = 0, overallbets = 0
for (new i = 1; i < 33; i++) {
if (g_betperson == result)
totalrightbets += g_betamount

if (g_betperson == TEAM_T || g_betperson == TEAM_CT)
overallbets += g_betamount
}

// Did anyone make a bet at all?
if (overallbets == 0) {
client_print(0, print_chat, "本回合的赌局无法开盘,无人下注或者时间不够")
return
}

// Print total bets.
client_print(0, print_chat, "合计投注额为: $%d (其中投中的金额为 $%d )", overallbets, totalrightbets)

// Now hand out money...
new Float:wonmoney, name[32], Float:highestwonmoney = -1.0, nr_of_highestwinners = 0, highestwinners[32], team
for (new i = 1; i < 33; i++) {
if (i == g_t || i == g_ct || !is_user_connected(i)) // the remaining players didn't bet, and don't interact with disconnected players...
continue

team = cs_get_user_team(i)
if (team != TEAM_T && team != TEAM_CT) // spectators don't get anything
continue

get_name(i, name)
if (totalrightbets > 0 && g_betperson == result) { // Just to avoid divison by 0 (which shouldn't happen, but...)
// This player should have money. How much? ((g_betamount / totalrightbets) * overallbets)
wonmoney = (float(g_betamount) / float(totalrightbets)) * float(overallbets)* 3 //彩金的3倍呀
client_print(i, print_chat, "[iTHammer]: 恭喜你中了! 你可以拿回你的赌本 $%d , 另还得到了彩金 $%d!", g_betamount, floatround(wonmoney) - g_betamount)
server_print("%s won the bet and receives his original bet, $%d, and an additional $%d!", name, g_betamount, floatround(wonmoney) - g_betamount)
client_cmd(i, "spk player/goal_1.wav")
altermoney(i, floatround(wonmoney))
if (wonmoney - g_betamount > highestwonmoney) {
nr_of_highestwinners = 0
highestwinners[nr_of_highestwinners++] = i
highestwonmoney = wonmoney - g_betamount
}
else if (wonmoney - g_betamount == highestwonmoney) {
highestwinners[nr_of_highestwinners++] = i
}
}
else if (g_betperson == 0) {
client_print(i, print_chat, "现在不接受投注了!请等待下次开盘")
server_print("%s didn't place a bet this time...", name)
}
else {
client_print(i, print_chat, "[iTHammer]: 哈哈,你输了 $%d 大元了,欢迎下次再来!", g_betamount)
server_print("%s lost $%d on a betting...", name, g_betamount)
client_cmd(i, "spk player/girl1_ohmygod.wav")
}
}

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发表于 2008-3-25 19:46:03 | 显示全部楼层
定义变量team的时候
不要用new team

new CsTeams:team

TEAM_T改成CS_TEAM_T
TEAM_CT改成CS_TEAM_CT

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发表于 2008-3-25 20:03:32 | 显示全部楼层
前几天用的0.10版,有几个问题:
1:玩家用mic说话的时候显示的是乱码
2:/top15显示的是乱码
3:权限有问题
不过貌似权限已经修正了,不知道1和2问题修正了没有

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发表于 2008-3-25 20:11:58 | 显示全部楼层
我在里帖子说了这几个问题
已知问题:语音时名字显示为乱码(无法解决,貌似要修改客户端关于语音那个dll文件)
某些插件top排名显示为乱码(强制使用UTF-8编码应该就能解决问题,我不懂html~~嘻嘻)
中文ID可以拥有权限,但要注意,users.ini文件/数据库里的数据一定要用UTF-8编码

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发表于 2008-3-25 20:45:21 | 显示全部楼层
斑竹    乱码的事情 我没注意你的说明   哈哈  不好意思

现在是这样子的  name.cfg里是这样写的

say "name "DotaAllstars Roman"

作为M6的选手看比赛  会有以下的文字出现

*SPEC* DataAllstars Roman :  name "DotaAllstars

cs客户端版本 3266  嘿嘿  

麻烦留心一下。。
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