<>刚才从xj上看来的,自己翻了一下,内容如下:</P>
<><STRONG>Tjubby </STRONG>找到一种高处落下不死新方法,这不是一种edgebug,而是"jumpbug",有了这个方法相信会改变KZ世界中很多的东西.</P>
<>大家先看这个demo:</P>
<P>[upload=rar]viewFile.asp?ID=7888[/upload]</P>
<P>eDark的解释:"在将要落地那一帧时松开蹲键,然后你要在没碰到地面前蹲两下(doubleduck).这样引擎就只会计算蹲两下,而不会计算以前掉下来的高度."</P>
<P>附原文:<br>You have to release the duck key in the frame were you would land and you make a doubleduck without reaching the ground. The engine then only calculates the way of the doubleduck and not the way from the fall before </P>
[此贴子已经被作者于2007-3-8 0:58:03编辑过] |