<>下面这段转自xj,我自己翻的,不知大家是否看的明白:</P>
<>DaMp also found a new way of making edgebug! He explayns how to do it: </P>
<>"Guys, I want to show you how to do a duckbhop. <BR>- First you have to search the right place. The right place is when one not straight wall ends and another wall starts the second wall should be more straight than the first one. <BR>- Than you jump with a normal jump and strafe a bit not much. Only a bit... after the strafe you still have to press the strafe key but now you duck... <BR>- After that you've done an Duck-edgebug... <BR>If you do all right and have the richt place it works... <BR><BR>Sometimes this duckedgebug looks pretty cool. There are places in Maps where you can do it and you'll see a new shortcut. This edgebug is possible when there are two brushes (walls/blocks) with a different form like different angles of the walls. Sometimes you can do it on crazy places in maps... <BR>By building a Map this mistake will be generated. This is the reason of the "wallbug" <BR>too... Don't be annoyed about this things. A small advice from me: Don't jump to close to walls <BR>witch are worked on with the vertex-tool or were cliped... This means if the wall isn't straight <BR>and flat. </P>
<P>I hope i helped you. Greetz DaMp</P>