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【XJ news】 Meeting with The Kreedz(求翻译)

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发表于 2011-1-29 18:28:31 | 显示全部楼层 |阅读模式
本帖最后由 395274783 于 2011-1-29 18:30 编辑




He's the one who created our world, the one we can play KZ thanks to.
Everybody knows his nickname, but what about his background, his kz success-story?
Kreedz is a very busy person nowadays but he nicely found some time to answer my questions, for your reading pleasure.

Just sit back, and enjoy.



CLICK ME TO READ THE INTERVIEW


求翻译!翻译帝快来

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发表于 2011-1-29 18:49:20 | 显示全部楼层
哈哈 等翻译出了再看吧

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发表于 2011-1-29 19:17:17 | 显示全部楼层
可能是采访KreedZ的有关内容  我的英语能力有限啊.....  我只知道这句   Kreedz is a very busy person nowadays but he nicely found some time to answer my questions

译:  Kreedz如今是非常忙碌的,但是他很幸运地抽出了一些时间来回答我的问题。

就这样了.......翻译错了别喷我  我只是翻译个大概的  不知道对不对 这些单词我都会读 但是有些不知道意思  

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发表于 2011-1-29 19:20:21 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽

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发表于 2011-1-29 19:43:03 | 显示全部楼层
求耐心帝的出现

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发表于 2011-1-29 19:45:20 | 显示全部楼层
翻译的,我想看看Kreedz的这次采访

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发表于 2011-1-29 19:50:39 | 显示全部楼层
我来试试
他是那个创造了我们世界的人(kz世界?)是那个我们可以玩KZ的时候应该感谢的人
每个人都知道他的昵称,但是估计没多少人知道他的背景(家庭?事业?),他的成功的故事.
kreedz目前是个很忙的人,但幸运的是他抽出了一些时间还回答我的问题,这些对你来说可以惬意得阅读
你只要坐着,并享受它(采访)
画线的意思是:点我来阅读那个采访(对kreedz的)

大概就这样了

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发表于 2011-1-29 20:08:50 | 显示全部楼层
关于KREEDZ的生活问题.以及KZ地图的想法与由来...

下面是一些个人喜好啥啥啥的.........

KREEDZ大神钱途明朗啊~~

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发表于 2011-1-29 20:24:45 | 显示全部楼层
本帖最后由 14laazx 于 2011-1-29 21:19 编辑

我试试:
他是创造我们的世界的人,多亏了他我们才有kz
每个人都知道他的csid,但这一切的背后呢?关与他的kz成功故事呢?
kreedz是一个每天都很忙的人,幸运的是,现在他终于有时间回答我们的问题,让你享受快乐(这段不会翻)
休息一下,享受一下吧


ndR: Hello Kreedz! So before we start, how are you?
你好kreedz!在开始采访之前,先问候你一句,你好么?
Kreedz: Good, thanks.
收到,回复,很好,谢谢.
Could you tell us more about yourself?
你能介绍一下自己么?
I’m 28, working at Ubisoft as a programmer and at College Bart as a teacher in video games programming. I live in Quebec City, Canada.
我28岁,在ubisoft公司(育碧娱乐软件公司是一家跨国的游戏制作、发行和代销商。www.ubisoft.com.cn/)当程序员,还在College Bart (巴特学院,详细信息[url]http://www.applybook.com/a/major_657.school[/url])当视频游戏制作的老师.我住在魁北克 (Quebec)
Ok so this was Patrick's life, but what about Kreedz's one? Where does this nickname come from?
看来这是个很不错的生活么(Patrick,高贵的),那你kreedz的那一部分呢?你这名字怎么来的?
It is just a name I made up from nothing that I though sounded good. I later realized the word Creed existed and was used by a music group and a video game I eventually worked on (Assassin’s Creed).
我觉得这个凭空编造的名字听起来不错于是我就用了,我之后认识到the word Creed 的存在 (不认识)而且这个名字被用于一个乐队甚至是我一款我正在做的游戏(Assassin’s Creed).
(明天干)
Could you tell us more about your gaming history? What were you doing before you started making kz maps?

I played a lot of video games when I was young; got a Nintendo, GameBoy, Super Nintendo, Sega, Sega Genesis, Sega Saturn, Nintendo 64, then began PC gaming with Red Alert, Starcraft and eventually Counter-Strike which I really enjoyed (and still do sometimes).


Patrick jumping around



How did you get the idea of making jump maps? What was your first map?

I’ve always liked heights; I’ve been climbing trees, mountains and jumping around for years so it kind of came in naturally. My first map was a weird hide and seek thing, then the first jump map was “Ascension” but the map that launched it all was “GiantBean”.


Do you sometimes think about Xtreme-Jumps and kz maps? If so, what are your thoughts and what do you feel?

I’ve had some kind of kz overdose a couple of years ago, not that I was bored of playing the maps but the amount of responsibility and time it took to make maps, test them, handle servers, maps from other mappers, etc… was too much for me to handle. I took a long break but I still enjoy visiting Xtreme-Jumps website from time to time to realize that lots of stuff has been done and that people keep making new maps, videos, records and enjoy jumping more than ever.

What is your opinion about the kz community nowadays? I guess you must have an interesting point of view since you are, in a way,
"The Creator", or let's say the starter of all of this.


I’ve been thinking for a while that when I would stop mapping, the whole thing would just slowly die but I’ve been proven extremely wrong! The KZ community seems very healthy and active and the degree of organization is amazing.


There are now more than 100,000 kz maps addicts from all over the world, your maps are played from Argentina to China, have you ever expected this?

Not at all, when I made the first climb maps, I thought it would just be a little distraction from Counter-Strike that people would play once and forget about it. I’ve been impressed how fast it grew just in the first year with only a few maps.

Considering the current size of Xtreme-Jumps, how far in your opinion can it keep growing?

Still a lot bigger I think, I’m sure there are tons of climbers out there that will like the adrenaline the maps bring. You guys are doing an excellent job of always bringing new features and stuff that will keep current players interested and attract new ones.

We recently saw you connected to Xtreme-Jumps whereas you had been totally inactive for several years.
Is there any reason for that? Something like a "missing feeling"?


I wanted to see how far things were going; I’ve been so busy lately with my 2 jobs that I’ve not been playing video games much for a while.

Haven't you tricked us for all these years by playing with another nickname?
Admit that it'd be awesome if it was true!


I’ll leave this answer as a secret

When is the last time you launched Counter-Strike and played on a kz map? How did it feel like?

Yesterday. Fun.

Who is your favourite mapper?


I should not take position in these questions since there are tons of good mappers out there and each one has its qualities and has made awesome maps… I’ll say Angie

Your favourite jumper?

Same as previous question, I won’t give any name.

Your favourite map?

Too many great maps to choose only one!

In your opinion, what defines a good kz map?

It has to feel gigantic. Even though the video cards don’t like it, there has to be big open spaces that give the player a feeling of vertigo when being very far on the climb. Also, the most difficult part, the jumps have to be integrated to the map design and not feel like there has been tiny spots placed everywhere that don’t fit the structure.

What's your favourite "creation"? The most accomplished one?

I’ll stick to the old kz_man_climbersxp. I had put a lot of efforts on that map and it is one of the biggest maps I made.

You are considered as a myth by most of the kz players nowadays, and I'd say as "The Creator", some kind of "kz god"...
Does The Creator have a special message towards his creation addicts?


Same old saying: never stop climbing! Oh and you should try rock climbing, you will probably like it.

I'd like to come back a bit on your real life...
Some weeks ago you left a small message in the Xtreme-Jumps chatbox, promoting Assassin's Creed Brotherhood because it is "awesome" and because you worked in the development team (correct me if I'm wrong).
The question I want to ask you today is: were you involved in the level-design and the game-play work? If so, do you think Kreedz maps and jumping in general influenced you in your work for this game? Or other games?


Concerning Assassin’s Creed not really, the context was precise for the Quebec City studio: we were developing exotic missions with gameplay that do not exist in the rest of the game (Leonardo DaVinci war machines) I’ve worked a lot on the navigation in Prince of Persia: The Forgotten Sands Wii which involved jumping, wallrunning and other acrobatic movements but still it is not the same feeling at all compared to KZ maps and the gameplay mechanics / level design decisions were already made for the franchise so unfortunately I did not have much influence on it. Looks like I’ll have to make my own Kreedz Climbing game!

I have heard so many rumors about for the past few years - have you ever moved to France?

Not yet but I want to visit! Never been to Europe but there are so much nice landscapes and mountains there I want to climb!

Is it true that you bought your first car with the money earned with map-making? Were you really getting paid for making kz maps?


Not entirely but it helped a lot, people were giving me money in exchange for having a kz map made the way they wanted.

There are so many maps nowadays that paying for them seems unbelievable for us, was this frequent before? Did it work well?

It worked well, it was like a good student job at the time. People had ideas about how they would want a kz map and I brought those ideas to life.

What kind of advice would you give to kz mappers in order to make a good kz map?

I’ve been answering a part of this in a previous question but there’s something I need to add: there should always be an easy part in maps that will make new climbers enjoy it and be able to have some progression in the map. The difficulty has to increase slowly.


Patrick climbing around



Get ready for quick questions now!


If you were writing a "Kreedz Bible", what would be the first sentence?

"Once upon a time, someone pressed the jump button."

Did you watch recent kz movies?

Yes, and many of them look like professional trailers, which is amazing.

Any message for kz mappers?

You guys are amazing. You are an essential part for the KZ community to keep growing so never stop!

What are your real life plans for the future?

Regarding climbing, doing the 7 summits (hike the highest point on each of the 7 continents) would be amazing but this is still far far away.

Favourite:
*drink?
Red wine
*food? Meat, lots of meat
*movie? Inception
*sport? Rock climbing, of course!
*book? I don’t read those…

Blonds, brown-haired or gingers?

This interview is getting quite personal

Please describe us a typical day in Patrick 'Kreedz' Wright's life.

Wake up, 2 minutes walk to the job, video game programming, some physical training, rock climbing in the evening a couple of times a week, some hiking on the weekend.


Wearing style:
*old-fashioned?
*trend-follower?
*casual?
*"I-wear-the-first-things-I-find-in-my-wardrobe"?
this!

Can you tell us about the next game you're going to work on?

Sadly this is top secret at Ubisoft until the game is officially announced. If you come by to my place with some beer you might have an answer

This interview unfortunately comes to the end, any shout-out?

That was a hell of a lot of questions. Keep up the good work with Xtreme-Jumps!


Thank you very much once again for your time, Kreedz.


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发表于 2011-1-29 20:27:02 | 显示全部楼层
他是一个谁创造了我们的世界,我们可以玩简要说明:kz感谢。
每个人都知道他的外号,但他的背景时,,他的简要说明:kz success-story吗?
Kreedz是一个非常忙碌的人现在但他很好地发现了一些时间来回答我的问题,
让你阅读。
刚坐回来,享受。
    点击我读到面试


应该是这些意思吧
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