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楼主 |
发表于 2008-12-24 02:20:53
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newbie说,这样也许比较好理解
附上原文:
The Flibo Bug (Theory)
Did you ever measure this well known trickjump on de_inferno? According to a measuring plugin (I used this one ), this jump is 245.6 units long but in fact it's possible with a longjump shorter than about 245.6 units.
To be more exactly, the inferno jump has a distance of 245.326329 units (calculated by this, it should be even less because of the compiling tools but I dont know how much exactly) but still, how is it possible to jump this jump with less units than measured?
The player's bounding box is a rectangular prism with the size of 32x32x72 units but also the player has a collsion model (I don't know the exact size but it's very close to the bounding box size). The thing Valve didn't consider is, that if you don't turn this collision model by the player angles you'll be able to stand on edges on which you couldn't before (example).
If this gets confirmed by eDark (because I can't retrieve the collison model data by AMXX but the data is saved in demo files) this should be simply called Flibo Bug cause of the founder, guess his name |
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