找回密码
 立即注册

QQ登录

只需一步,快速开始

查看: 1931|回复: 4

【中级教程】顶点工具使用教程4

[复制链接]

该用户从未签到

发表于 2007-11-18 14:31:40 | 显示全部楼层 |阅读模式
Vertex Manipulation 4 -  Realistic Cliffs
  
Thisis the next tutorial in the series of this tool! Now, having read (ornot read!) the tutorial on realistic terrain, you may be thinking thatthis is going to leave you with a high brush count. Well, you're right.That was an introduction as to how you can use triangles to make unevensurfaces. Used in the right areas, its not noticeable, but in areaswhere a lot of combat is going to happen in your map, its not going tobe very nice to play!
  
  Cliffs can be made with lots of triangles, but using different brushes to make other 'types' of cliff can pay dividends.
  
  I will be using the cs_cbble.wad for this tutorial.
  
  So, we shall create ourselves a 6 sided cylinder with dimensions of 256x256, like this:
  
  
  
  Next, move the corner vertices to form a square, like so:
  
  
  
Now, this is done, since there are many vertices that can be moved tomake a cliff face. A normal block square doesn't have these, so this isuseful to do.
  
  Next, we shall rearrange the vertices to form a shape like this:
  
  
  
  In picture 1, the bottom left vertex has been moved half way up the solid.
  In picture 2, the bottom-middle vertex has been moved left 2 squares.
  In picture 3, the top-left vertex has been moved down 2 squares and right 2 squares.
  Picture 4 is the finished product.
  
  This has produced an error free brush, great! Now, lets create the bottom of the cliff.
  
Create another 6 sided cylinder, with the same dimensions as before,and make it into a square. Then, align it exactly below the one that wemade above, like this:
  
  
  
  Now, edit this with vertex manipulation until you get a brush similar to this:
  
  
  
  Picture 1, the top middle vertex has been moved to connect with the previous brush.
  Picture 2, top-left vertex has been moved down 3 squares and right 2 squares.
  Picture 3, the bottom right vertex has been moved up 6 squares, and right 2 squares.
  Picture 4, the bottom middle vertex has been moved left by 3 squares.
  
And there you have a realistic cliff! Now, this has been done in theTop (x/y) view, so rotate both brushes by 90 degrees in the X plane tomake them appear correct with the rest of the map.
  Now, this can be expanded upon to make cliffs of different looks, etc.
  
  
  
  Here's a simple example, with a normal block just clipped.
  This can easily be expanded to make a whole set of cliffs.
  
  
All I've done here is copy the existing one and rotate it by 90degrees. With a bit of clipping, a 90 degree corner has been created.
  By moving existing vertices, a rougher look can be given to the cliff, i.e. more realistic.
  
This could go on for a lot a long time, so ill leave it up to you as tohow you make the rest of the cliffs, with paths, etc. Here's one that Imade using a different texture for the cliffs that I found on the net:
  
  
  
All I have done here is to create a path up onto the ledge using thegood ol' triangles. Looks pretty neat, but can be made a hell of a lotbetter with some more work. This ones just a quick example.
  
That covers all of my tutorials on vertex manipulation. Just rememberwhat you can and cant do with certain brushes and you should be finewith the tool. I hope that I have given you some inspirations and ideasof what you can add to yr maps.
  
  A good tutorial for uphill s-bends for more vertex manipulation practise, is located at the following site:
  http://maps.hlrally.net/index.php?page=tut_uphillcorners
  Be sure to check it out, and good luck
  
The GOD.


[ 本帖最后由 Simen.sllove 于 2007-11-20 09:24 编辑 ]

该用户从未签到

发表于 2007-11-18 14:35:24 | 显示全部楼层
.............不带翻译吗

该用户从未签到

 楼主| 发表于 2007-11-18 14:37:24 | 显示全部楼层
有时间我会翻译的

该用户从未签到

发表于 2007-11-18 15:07:02 | 显示全部楼层
I will be using the cs_cbble.wad for this tutorial.

该用户从未签到

发表于 2007-12-8 12:49:46 | 显示全部楼层
【中级教程】顶点工具使用教程四日
顶点操纵4 -现实峭壁
   
thisis下补习,在一系列的工具!现在,在看过( ornot阅读! )的补习对实际地形,你还可以思考thatthis是要离开你是具有高刷计数。那么,你right.that是引进至于如何,你可以用三角形,使unevensurfaces 。用在正确的领域,其不显着,但在areaswhere了大量的作战方式,是要发生在你的地图上,它不打算部隆吉很好的发挥!
   
  悬崖可以用同地段的三角形,但使用不同的画笔,使其他'类'的悬崖下,可以支付红利。
   
  我会用cs_cbble.wad本教程。
   
  因此,我们应创造自己的一个6片面缸尺寸为256x256 ,是这样的:
   
   
   
  其次,提出一个角落顶点,形成一个广场,象这样:
   
   
   
现在,这样做,因为其中有很多顶点表示,可以提出tomake悬崖面。一个正常座广场,没有这些,所以这isuseful做的。
   
  明年,我们将1981年的顶点,形成一个形状是这样的:
   
   
   
  在画面1 ,底部的左顶点已移至一半路程了坚实的。
  在画面2 ,自下而上的中间顶点已移至左二平方。
  在照片3中,顶左顶点已被移动下跌了2平方和右二平方。
  图片四是成品还有一段距离。
   
  这已经产生了一个误差免费刷,伟大!现在,让营造底部的悬崖。
   
创造另外6片面缸,与同尺寸跟以前一样,使之成为一个广场。那么,使这正是下面就是wemade以上的,是这样的:
   
   
   
  现在,编辑与顶点操纵,直到你得到刷类似这样的:
   
   
   
  图片1 ,顶部中间顶点已被移动到连接与先前的画笔。
  图片2 ,顶左顶点已移至下降3平方和右二平方。
  图片3 ,底部右顶点已被移动上涨了6平方,右二平方。
  图片4 ,底部中间点已移至左3平方。
   
有你有一个现实的悬崖!现在,这方面工作已在thetop (第x / y )的看法,所以双方轮流刷了90度,在x平面tomake他们似乎是正确的,与其余的地图。
  现在,这都可以扩充后,使悬崖的不同期待,等等。
   
   
   
  这里的一个简单的例子,与一个正常座刚刚撞上了。
  这可轻易提升作出了一整套的悬崖。
   
   
所有我已经在这里完成的是复制现有的和转动它的90degrees 。同位刈割, 90度角已经成立。
  移动现有的顶点,粗看,可以考虑到悬崖下,即在较为切合实际。
   
这可以继续为很多很久了,所以我生病离开这要看你作为tohow你,使其余的峭壁,路径等,在这里的人说,今出使用不同质地为峭壁,我发现对网:
   
   
   
所有我在此所做的就是要创造一个路径上岩壁用thegood醇'三角形。看起来非常美妙,而且可以成为一个地狱,一间lotbetter与一些更多的工作。这个个案只是一个快速的例子。
   
涵盖我的所有教程顶点操控。刚刚rememberwhat你可以和cannot做某些刷子和你应该finewith工具。我希望我多给你一些启示和ideasof什么,你可以放入里亚尔地图。
   
  一个好的补习,为上山的s -弯多顶点操作练习,是设在下列地点:
   http://maps.hlrally.net/index.php?page=tut_uphillcorners
  务必要检查出来,祝你好运

   
上帝
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表