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On right side is a brush with a wallbug. When you're doing a good runand hit to one of these it's not nice. On left there is a cool blockwhich is smooth.
http://img49.imageshack.us/img49/4131/47340485hk7.png
What is a wallbug?
When you're compiling your map, the compiler adds something like 1 unitthick invisible brush _around_ your every brush. So what? What doesthis matter? Let me explain with a picture, while 2 brushes are reallynear, they might do this: (VIS is da compile thingy)
http://img528.imageshack.us/img528/4308/wallbugbt7.jpg
You might want to see my example map, link at the bottom.
How to fix it?
When you've already done it, it's pretty hard to fix it anymore,anyway, you can try to do a clip brush around the wallbug to get itsmoother.
How to prevent wallbugs?
Study vertex tool before doing a map with it. It's a powerful tool butcan be really bad if you use it incorrectly. Some people just use cliptool, you don't usually get wallbugs with it. Anyway, here's a good wayto do cool walls without getting wallbugs; Make brushes, with 5 edges(get the additional edge with clipping tool or just do a cylinder).Then vertex tool the additional edge anyway you want, you wont get anywallbugs, example pics:
How to make 5 edges to your brush:
http://img261.imageshack.us/img261/8718/5edgeff2.png
Red: Wallbug (Doesn't matter because you can't hit it) Green: Smooth http://img505.imageshack.us/img505/1778/60253273jc0.png
Of course this isn't the only wallbug there, HL is still being studied and we find new bugs all the time.
Example map: http://rapidshare.com/files/47933106/example.rar.html
Hammershot of the map: http://img104.imageshack.us/img104/2213/hammershotig8.png
If you have some news about wallbugs just contact me @ irc.quakenet.org under the nickname Flibo.
[ 本帖最后由 Simen.sllove 于 2007-11-20 09:20 编辑 ] |
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